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The Gamification Report | Episode 8: Entrepreneurship Education, Games for Training, and more! - Duration: 10:33.

David Chandross: Welcome to the Gamification Report, Episode 8.

I'm David Chandross from the Centre for Teaching and Learning here at Humber College.

Welcome back.

We have a fabulous, fun-filled show for you this week, as we do all weeks.

This week, we're going to be looking at serious games in entrepreneurship education.

We've looked at that in past broadcasts, but we're going to take a very deep dive today.

How do you teach people how to start businesses using games?

Fascinating area.

Collaborative games for training.

Collaboration and cooperative, most of these games suck.

Nobody wants to play them.

Let's find out how you build ones that really work.

Cooperative virtual reality for eating together and managing loneliness at meal times, and

also the development of virtual and augmented meals.

Bella, did you eat?

Let's start off by looking at entrepreneurship and serious games.

This is published by Joe Fox, Luke Pittaway, and Ikenna Uzuegbunam in 2018.

Little is known and incorporated about actual practice and their veracity in entrepreneurship

and games.

However, there's a problem with business games in that they are anecdotal and lacking in

rigor.

They don't have anything to do with the complexities of the real world in learning.

It's a hot field.

In 2013, the Kauffman Foundation report showed an increase in entrepreneurship education

programs in U.S. colleges.

According to the report, by 2006, there were 500 formal programs compared with 250 programs

in 1985, and 100 programs in 1975.

It is hot and on trend, however they look at all of this idea, that entrepreneurship

education needs to change.

It's not working as effectively as it could.

There needs to be a better understanding of skills and competencies that it tries to create;

more effective methods for evaluating education pedagogies and more rigorous studies of educational

effectiveness.

In short, when you sign up for an entrepreneurship program, there's guarantee that you'll learn

anything that you wouldn't learn by simply starting a business and going, a go crowdfund

me, and making a new peddle for your kick drum.

The good.

When games place students in interactive virtual environments that are immersive, it's exciting

to be part of the business.

They have problem solving aspects, and they enable reflective learning.

All the good, but the not so good is his review of serious games in entrepreneurship.

Current games have a tendency to coalesce around small business management and their

conceptual framework is all about building a small business.

The ugly emerges that these games are not good because they're all about little tiny

algorithms of what happens if a customer fails to pay a bill.

What happens if you want to score a new contract, et cetera.

They don't have anything to do with the fact that the business may become insolvent and

have to manage that.

That there will be a fire that will destroy your entire operation, and you have to negotiate

with insurers for two years to get back where you were.

Their games are week, they're sloppy, they don't do the job.

That's, at least, what he found in his research.

They're good for eating cheesy puff and hanging out for a friend and a couch, but beyond that,

they don't seem to do much, and it goes down from hill, downhill from here.

Gaming is generally poor at simulating other aspects of entrepreneurial of learning.

Low degrees of fidelity, disruptive effects and learning from mistakes and acting in disruptive

ways are not covered in these games.

We've seen them for years, Hamburger Empire.

It's got to change, people.

You have to build into the games the possibility to really simulate a game in an effective

way.

Sometimes, don't rely on your software, build card and board games, or a Dungeons and Dragons-type

games that use a large manual to give you different scenarios that you have to advance,

and stop with the Burger Empires simulators, please.

The big problem here, of course, and why I'm pleading, too, is the fidelity is key and

often missing.

As studies show, that running a disruptive startup company requires non-linear decision-making.

You have balance.

Most games do not allow for catastrophic failure.

Fidelity, fidelity, fidelity.

If you're going to build a game for entrepreneurship, then it has to simulate the real world, not

simple little decisions about how many people to hire for the busy season in your ski retail

operation.

I cannot hold back your tide of bad decisions.

Collaborative gaming guidelines is the next area we're going to look at this week, and

this is work by Diego Buchinger and Marcelo da Silva Hounsell, 2018.

This is fascinating because those of us that have been gamers our life know one thing,

for sure.

Cooperative games suck.

Malone and Lepper in 1987 talks about the fact that there's different types of cooperation

and competition that can exist in game settings.

Let's dig a little bit deeper.

This goes back to 1987.

Exogenous cooperation, there's no link between participant task.

I'm doing something, you're doing something, we're all playing a game, but it doesn't matter

what we do, 'cause we're in the game world together, but we're doing our own thing.

Endogenous cooperation is where we're linked together, so if you're in a soccer team, each

player would have a role to play.

Exogenous competition is that one can interfere with each other's performance.

I do a 100-meter dash, you do a 100 meters, that's exogenous, we're competing against

each other.

Endogenous competition is that no competitor can interfere with another's performance,

but the actions are connected to the outcome, such as a chess game.

Cooperative competitive serious games are what he looks at.

Bruzzone, as early as 2009, started to present these kind of human resources training.

This was to help fight terrorism, to improve analytical skills.

People were free to choose different approaches, how they'd cooperate and how to compete.

There were limited time matches and intelligent computational ageneses.

What he found is that when he used a game, he used another game called a Sherlock Mystery,

and that you can see that pretest and post-test averages change.

This was the average grade that people assumed after playing these games.

llThese were people playing col-op or collaborative games, playing together, and we can see that

in all cases, the post-test averages were higher.

Collaborative games in which each person plays a specific role, but there's a coherency between

the roles.

You're in an emergency medical simulation; one is the nurse, one is the paramedic, one

is the surgeon, one is the hospital administrator.

That kind of collaborative training involves cooperation in which you're compete either

against another team doing the same job, or you're competing against something like the

patient getting worse.

We can see here when looked at game score, whether we had junior high school, high school,

undergraduate, or postgraduate, the post-ed's grades all increased over time.

When we put people into teams where they have to collaborate, i.e., cooperate to achieve

an outcome, we can get past this terrible problem of the fact that cooperative games

suck.

Key factors in collaborative game design have to do with the number of players.

Two, three, four, five, you need at least four to have any kind of collaborative game.

How much time is there to play?

How may you communicate in the game?

How complete can you get in the game?

Can you finish by yourself, or do you need everybody with you?

What's the infrastructure of the game, the user background, the domain experts, assessment?

It all ties together to produce games in which if you work together as a team, you get better

outcomes rather than lecturing somebody with a bony little finger saying, "Play nice."

Cooperative virtual reality faces some of the same struggles, but it opens up some really

exciting territory.

Arnold publishes in 2018 in a game called You Better Eat to Survive, and this is a two-player

virtual reality game in which we eat food.

They've got little tiny microphones attached to your cheek and you can hear the person

eating, and what you're essentially doing is deciding how much food you need to survive

in a game, and to ultimately escape from a virtual island, and so it teaches you to eat

good food or to eat less, it changes your behavior by using a VR and by using these

sensors.

Now this is going to get really interesting in a second ... meal time.

What a fabulous way to connect with all our dearly loved friends.

Yum and yum.

In his study, he did a initially took 22 players and that eating real food improved players'

feelings of presence and challenged trust dependence.

The idea here that virtual reality games might be able to simulate some of the benefits of

real foods, and that's what we're going to talk about.

We're going to begin with the work of the Greek philosopher Epicurus who gave us three

admonitions; live in nature, if you want tobe happy, live in nature.

Number two, work for yourself, never get a job, and three, never eat alone.

He was really important, very focused that in order to be happy, we had to have friends

around at mealtime, and you know, this is so important for us with seniors today, who

are living alone.

Catherine Grevet in 2012 developed a really fabulous technology to deal with the loneliness

of solitary dining, and this project was called Project Nourished, and Project Nourished grew

out of this early work.

Now what they have in Project Nourished is an aromatic diffuser, a virtual reality headset,

a bone conduction transducer, a gyroscopic utensil, virtual cocktail glasses, and 3D

printed food, and you can actually eat food in virtual reality without eating.

How good is that?

It's what's called computational gastronomy, you probably haven't heard of it.

Now you've heard about it.

We have an area called hyper gastronomy, the idea of creating virtual foods for people

to eat.

Augmented gastronomy, that is producing holographic artifacts over the food.

Imagine a table that has nothing on it, but you've got a hologram of meal in front of

you.

You've got chewing free gastronomy in which you can inhale the foods and you get a sensory

focus in enjoying the food without chewing it.

Algorithmic gastronomy, in which we do food hacking.

You're able to actually produce different foods for your hologram, and be able to find

out what it is about a food that people like.

Maybe they like the freshness of the strawberry or the coolness of the cucumber.

That can be developed in this model, and finally, robotic gastronomy, where robots will make

dinner for you, preparing food for seniors.

This is such exciting, and this is a hologram of one of their projects which goes a beautiful

bottle of wine and glass of Chloe being, now could you imagine if you have an eating problem,

you eat a little too much, your tummy's just a little too big, or if you're all alone and

isolated, and you have no one to eat with, these ideas and these advances in holography

and VR are going to do fabulous things for us as we move forward in the world.

That's it for this week, folks.

Bon Apetit.

May your week be filled with working for no boss, being in nature, and lots of yum yum

on the plate.

We'll see you next week, David Chandross, Centre for Teaching and Learning here at Humber

College.

Catch ya on the flip side.

For more infomation >> The Gamification Report | Episode 8: Entrepreneurship Education, Games for Training, and more! - Duration: 10:33.

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1148B Kindness and education It is my job to only put up an obstacle ※ With subtitles - Duration: 3:46.

Your life was you who came doing ...

The question is how to live the rest of life

I wanted to live like this since I was young.

I wanted to break up with me and wanted to live like this.

and when I was 65 years old I was like this

in that sense, now is just that, is not it?

There are people all over the world who want to do something for the next

But then, what is helps the next?

Someone is suffering

and you help that person, but is that something good for that person?

I thought a lot about this subject

But it's an opportunity, is not it?

You can not steal that opportunity, can you?

If I were like this, I would not want them to get away from me, would they?

Whatever the situation, do not help

The person himself must do to the end

so even if the foot does not improve, the person can consent to it

This is how I think

and as I think so I can not do with my own hands

This is how I think

And when such a person thinks about doing something for the next

Since I was young, I am like this, but ...

How much in relation to the person ...

In the matter of finding how to live ...

How much can you raise the obstacle

I'm that type.

What kind of obstacle can I put to this person?

if the person overcomes this obstacle, it will surely grow

I always think so

What kind of obstacle can I make available?

So it's the same with parents, brothers, and children, is not it?

If you do it normally the person will go the easy way

But who wants the easiest, makes a craving for a creeper, does not it?

after giving the creep and see falling I want to step on

I'm that type.

And then the person can not stand up

If you do not get up you're just that.

My life was like this and I got up, so was my life.

So it's not that I want to do it, but it's a person who thinks this way ...

Inside Japan ... Kind and polite ...

And as a result, of course, Japan did not grow up

and it's not a gentle country at all, is it?

It's a society with the dark side, is not it?

This society has no truth.

And what is the truth?

When the person exposes what they really want

I want to live like this, or I need to live like this

I need to live like this ...

That's what the person has to look for

but without seeking this

chose to live easy, if he is kind and polite to such a person

is the same as saying "die" to that person

You are just spending time to eat and defecate

this is wrong

You have to hit and hit a lot of things.

one must get hurt and even with so much suffering

all these years you lived

It's proof that you lived in this age, is not it?

And to live like that means you lived, did not you?

Easy life, eat and defecate and die

It's like a button, is not it?

This is how I think

This is how I lived thinking, and I still think

I just want to do something for the next one.

I want to be able to respond to what they expect of me

Compensation, reason for living, helping others

I want to be the pro.

and I want to teach these techniques to the world

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