Thứ Ba, 31 tháng 10, 2017

Auto news on Youtube Nov 1 2017

Hi everyone

it's glue with slime

you did poop..

again

blue

purple

pink

first, let's do the blue slime

it's a bit sticky

are you ready papi?.. 1, 2 3

i am cooking the food

i'm cooking pancake

here it comes

pink

guys, we get to play with my slime now

fireball

it will never come out

hi guys

guys, hello

today we are going to open another surprise slime

we are opening it up

so many colors

nope, it's not coming out

how are we going to open it papi?

i know

i've an idea

stay right here, ok?

are you ready papi?

and are you ready guys?

are we ready to open it

let me put this on my hand

and fire, fire fire

come on YOU

i'll do it... I WILL DO IT

it didn't broke

may be we need something else

a motorcycle

will it break it?

hello hello

hi PJ MASK

we need some help

can you come over here and see if you can open my surprise?

ok, ok. Catboy is coming

i'm here

where do you need my help?

can you open my surprise?

YES

slimy surprise

it's too hard and stuck

may be i'll call a friend

hello Gekko, i need help please

can you come by Lucas house and open Lucas surprise?

ok, i'm coming already

ok, let me get my batteries

bye guys, if you want to watch more surprise by PJ Mask, then check it out

if you want to do it one more time, then DO IT

For more infomation >> Budget gift for kids?- Elmer's Galaxy Slime might be the answer - Duration: 4:30.

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Fantasy Waiver Watch — Ravens rusher Alex Collins the answer at running back - Duration: 1:14.

What's up everybody?

Cecil Lammey with Fantasy Waiver Watch.

And if you need running back help, just like the Baltimore Ravens did, you turn to Alex

Collins.

Now, finally, the Ravens have been stumbling through this year with let's see, Terrance

West and Buck Allen.

And neither one of those guys, they weren't the answer.

Alex Collins was always the answer back to his college days at Arkansas.

He was in a running back by committee with Jonathan Williams, who, by the way, is here

with the Denver Broncos right now.

Well, you saw with Collins, he was the speed asset in that committee, but you've seen with

the Ravens he runs with a blend of speed, instincts, and power.

And if you look at the waiver wire right now there's probably not a lot of running back

help out there, and certainly not a starting running back out there, but there is with

Collins. So, if you've been saving your waiver dollars, spend them now so that you can set

up your team for that fantasy playoff run, just like you set yourself up every week by

watching Fantasy Waiver Watch here on The Fan.

For more infomation >> Fantasy Waiver Watch — Ravens rusher Alex Collins the answer at running back - Duration: 1:14.

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Bottling Up Your Emotions is Not the Answer - Duration: 2:06.

Hi. I'm Veronica.

And I'm here to tell you today that bottling up your emotions is not the answer.

We often want to not feel and to just pretend like everything's okay, even when it's not.

But getting real and honest and truthful about how you feel is so important.

It's really healthy.

And it's a great way to acknowledge and respect the emotion and to process and just get it out.

When you feel happy, feel happy! Laugh, run, enjoy time with your friends.

If you're feeling sad or angry, feel sad. Feel angry.

Don't try to bottle it up and hold it inside.

What happens is it starts to manifest in your body.

You can feel that anger in your chest.

And sometimes, it can feel like "ugh" - an intense pressure.

Or once the sadness starts to build up, you can be super depressed.

And what happened with me is that I bottled all that emotion

and I developed a habit of cutting.

Thankfully, now, I've had the gift of yoga and meditation

to help me process all those emotions.

And if you're interested in that, there are some self-help videos through HealthyPlace

which you can check out at the link below.

So feel how you want to feel.

Get real. Get honest about it.

There is nothing to be ashamed about how you feel.

It's really what makes us human.

We're not robots.

And the feeling allows us to have connection to other people and to be who we are.

For more infomation >> Bottling Up Your Emotions is Not the Answer - Duration: 2:06.

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Why tolls could be the answer to traffic problems on I-35 - Duration: 2:04.

For more infomation >> Why tolls could be the answer to traffic problems on I-35 - Duration: 2:04.

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PROCEDURE OF IELTS SPEAKING MOCK TEST. MODEL ANSWER DESCRIBING PEOPLE - Duration: 7:44.

Because we've received a great number of messages about the procedure of IELTS Speaking

test, we decide to make more IELTS Speaking Mock Test Videos along with the hottest and

latest topics in 2017.

Now, let's see how the test runs.

Examiner: say something to record the speaking test.

Examiner: Good morning, what's your full name, please?

Candidate: My full name is…

E: Could you please give me your ID card?

C: Here it is.

E: Nice to meet you, my name is…, and I come from…

I'll begin by asking you some questions about yourself.

Candidate: Yeap.

E: How would you describe yourself?

C: Well, everyone says that I'm good company and I have a good sense of humor.

However, sometimes, I suppose that I tend to lose my temper too easily.

E: In which ways are you similar to your friends?

C: Because I've learned and worked in the media field, so I have some commons with my

friends and colleagues, such as I'm supremely confident and have a vivid imagination to

find out the problems.

E: Are you similar or different to your brother(s)/sister(s)?

C: Well, I suppose that I'm absolutely different to my brothers, from appearance to the character.

My brothers, they are introverted and painfully shy.

E: What sort of person do you want to be?

C: Actually, I really want to be similar to my father who has a tendency to make snap

decisions.

You know, this makes me think that I can solve all difficulties.

E: Thank you very much.

Let's move on cue card topic.

Here's the question: Describe someone who has had an important

influence on your life.

You should say: Who this person is

How long you have known him/her What qualities this person has

Explain why they have had such an influence on you.

I'd like you to speak on this topic in 2 minutes.

Before that, you have 1 minute to prepare.

And here's some paper and pen for you to make some notes if you wish.

Well, could you please begin.

Well, I'm going to talk about my father, my mentor and my friend from the moment I

was born.

He is easy-going and that's why everyone enjoys being with him.

He is the one who always attracts others by his outgoing personality and has a good sense

of humor.

Besides, as I've mentioned before, I like my father's tendency to make snap decisions.

Moreover, thanks to his upbringing, I've become the people of me now, with a warm heart

and a vivid imagination to get the success in both my private life and my career.

I still remember, when I was little, my father was my best tutor, especially with Maths.

And till now, he is my mentor who always gives me the most important lessons of life and

the best advice as well.

In my opinion, my present success is a crystal clear proof of my father's influence on

me.

E: Thank you very much.

Let's move on to discussion topic related to the character.

E: Do you think that daughters are always more similar to their mothers than to male

relatives?

What about sons and fathers?

C: Well, what an interesting question!

From my point of view, I mostly agree that daughters are often similar to their mothers

and sons usually have more common with their fathers.

Explaining this case, I guess that it depends on the gene of the gender.

Moreover, because of physically and mentally, daughters or sons tend to be closer to who

have the same with them, especially when they're in puberty.

From time to time, they become more similar to their mothers or fathers than different

male relatives.

E: In terms of personality, are people more influenced by their family or by their friends?

In what ways?

C: In my opinion, this question likes chicken and egg question.

I suppose that both family and friends have an influence on each of us, like 2 important

and irreplaceable factors of our lives.

Moreover, each factor has a different way to affect us in various periods of our lives.

For examples, parents usually close to us when we were little, while friends are one

of the most important parts of us when we grow up.

We can't live without family or friends if we want to perfect our physically and mentally,

to be a good people inner family and outside society.

E: Which personal qualities do you think we most want to pass on to our children?

C: In terms of personality, I think that all the good parents hope that their children

will know how to be sincere, well-behaved and intelligent.

In my case, my parent usually reminds me to become a person who knows how to put others

first.

E: Which characteristics do you think are the least appealing in a person?

C: Honestly, I personally don't like people who are selfish streak, self-centered and

ill-mannered.

Besides, I can't make friend with aggressive ones because I can't find out anything to

talk with them or don't know what will make them go angry.

Moreover, they're too different with me who always try to be sociable, honest and

sincere.

E: Thank you very much.

It's the end of our test.

For more infomation >> PROCEDURE OF IELTS SPEAKING MOCK TEST. MODEL ANSWER DESCRIBING PEOPLE - Duration: 7:44.

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Conference Aims To Answer Your Cancer Questions - Duration: 2:58.

For more infomation >> Conference Aims To Answer Your Cancer Questions - Duration: 2:58.

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Answer The Call - Duration: 1:31.

Reina [Phonathon Caller]: Welcome to Hamlet house here on the Mary Washington Campus.

My name is Reina, I'm a senior, as well as one of the 20 callers here at the Phonathon

program.

Phonathon has been going strong for decades and each year, a new group of student callers

takes to the phones.

We call alumni, parents, and friends of UMW to ask for their support of the fund for Mary

Washington.

I'd love to show you around so come on in!

This is where the magic happens, our students make more than 52,000 calls every year and

raise hundreds of thousands of dollars to support the student experience.

We generally appreciate all the gifts regardless of the amount.

Myranda [Phonathon Caller]: I love connecting with our alumni and all the amazing people

that support Mary Washington.

Just yesterday I talked to someone who graduated in 1947, she's been giving to the Fund for

Mary Washington for almost 30 years.

Sarah [Phonathon Caller]: It's really great to know that I'm here making a difference,

the pledges and gifts that we get over the phone benefit every student.

Rena: Well I need to get back to the phones pretty soon but thank you for taking the time

to see what we do here at the Phonathon center.

We love talking with you and we appreciate all that you do to support Mary Washington.

Auto news on Youtube Nov 1 2017

Have you paid any attention to the inner talk the chatter that is constantly

going on in your head about who you are and your capacity to reach your goals?

Those recurring thoughts are very telling,

not of the reality of how things truly are but of where your mental set point

is and of the direction that you're heading in.

Much of the negative things

that we tell ourselves are just subjective distortions that we act as

though are fact written in a science book.

For the most part, much of our

self-talk is a mixture of thoughts and emotions that are really rooted in past

experiences that may not have anything to do with the present. Many are outdated

and others were inaccurate from the moment your mind created them.

For example, especially when we're really young, it's very easy for our minds to

extrapolate. But because somebody said this or did that to us that we must not

be good enough a lot of adults continue to live their lives based on those

experiences.

Our minds also have the tendency to filter out good things and

focus only on the bad stuff. They tend to exaggerate, making things worse than what

they really are. They over generalize to work.

For example if you had two

boyfriends cheat on you back-to-back, you're now thinking that all men are

cheaters and they're no good.

In the case of guys, a guy might think that women

only want to be with the tall guy or super wealthy guy.

Our minds can also

edit out certain information while focusing on negatives that only make us

feel bad. It's not uncommon for our minds to jump to conclusions without

any evidence, because we're just functioning from a place of fear.

Those are just a few examples of all the different things that our minds tend to

do to us, so the next time your mind starts to regurgitate all that negative

self-talk:

A) Don't take it so seriously

B) Start to challenge it.

For mire information on how you can train your mind to be positive and have a positive

self perception go to SashaCarrion.com and be sure to subscribe to my newsletter.

For more infomation >> Don't Take Negative Self-Talk So Seriously - Duration: 2:03.

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Knowledge Base: Customizing Self Service for macOS using Jamf Pro - Duration: 2:11.

Hey, this is CJ with Jamf Support, and today we'll walk through customizing Self Service

for macOS using Jamf Pro.

Jamf Pro 10 allows administrators to customize the Self Service application experience on

end user machines with custom branding and messaging.

First, log in to Jamf Pro.

Then, click the Settings gear in the top-right corner of the page, and then click "Computer

Management" in the Sidebar.

In the "Management Framework" section, click "Self Service," then, click "Edit."

On the "Configuration" tab, we can Enable Self Service login if we wish, and enable

Self Service notifications for our end users.

We can also configure the category that your users see first when launching Self Service

by choosing it from the dropdown here, under the "Library Main Page" setting.

If we're using Bookmarks, we can configure the display name of the bookmarks category

in Self Service here.

Finally, click the "Branding" tab.

Here you can upload a custom Branding Icon and Branding Header to customize Self Service

to fit your organization.

Please note the recommended image sizes listed here.

To upload a custom Icon or Banner, you can click here to browse your filesystem for the

image, or simply drag and drop your desired image onto the Icon or Banner sections.

Notice the preview will change once your images have been uploaded successfully.

The "Branding Icon" image you've uploaded will also replace the default Self Service

App Icon in the Dock and Finder.

Finally, we can choose to customize the Branding Name.

Here you can edit the Main and Secondary headers to fit your organization.

When we're all finished, click "Save."

Now we can see our Self Service customization changes in effect on machines in our environment.

Thanks for watching!

If you found this video helpful, go ahead and hit the like button below, and be sure

to subscribe to our channel for more helpful tutorials.

More information on this topic can be found on Jamf Nation, or in our product documentation,

which is linked in the description below.

For all other questions, reach out to Jamf Support using the Support Portal on Jamf Nation.

For more infomation >> Knowledge Base: Customizing Self Service for macOS using Jamf Pro - Duration: 2:11.

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SELF-U - Duration: 12:36.

Sushi express, can you come down ?

No way!

I've been waiting for thirty minutes !

Top floor !

Fuck !

A signature and a finger print please

For sushis ?

It's the procedure sir

It's mandatory…!

Sir!

Sir!

You're for it…

Sushi express speaking ?

I've never received a correct order from you

You keep doing it wrong

If you can't do a proper job, give it up

What am I supposed to do now ?

Eat my phone raw ?

Damn it !

No camera !

Where are they ?

Tuesday the 4th of april 2017

After a restless night, rough awakening

Nothing to report in the eyes

No camera

The sway of crowds seems study

What the... ?

What's wrong with him?

What the fuck man ?

What do you think you're doing?

Move !

Stop ! Stop now !

You're so for it…

You! come here!

Watch out man!

Why is he chasing me for?!

Her name is "Santa Eulalia"!

She was built in ? In ?

Catch him !

Who knows ? Who Knows ?

Don't worry, it's Barcelona, it's normal.

I knew it!

Help me!

This guy is chasing me!

Who are you working for ?

Where are the photos you took of me ?

Where are the pictures you took?!

No pictures!

Where are they ?

I don't know what you're talking about!

Shut up!

That's mine

Where are the pictures?

No pictures

What do you mean, no pictures ?

No pictures!

Look!

No pictures of you!

Do you see pictures ?

Get off my boat ! Fuck off

You're crazy mate!

Excuse me! Can you take a picture of me ?

Please?

A picture ?

Do we know each other ?

Now we do...

For more infomation >> SELF-U - Duration: 12:36.

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5 Steps to become your true self [Arabic Podcast] - Duration: 6:46.

For more infomation >> 5 Steps to become your true self [Arabic Podcast] - Duration: 6:46.

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2S35 Koalitsiya-SV - New Russian 152mm Self-Propelled Howitzer [Review] - Duration: 6:22.

Good day. Welcome back and thanks for joining me for another great video

Now be sure subscribe

and like this video and turn on notifications

in the future

The 2S35 Koalitsiya-SV is a new Russian self-propelled howitzer.

It is a successor to the 2S19 Msta-S. It is also intended to replace ageing Russian 152-mm

artillery systems.

Currently it is one of the most capable howitzers in the world.

The first demonstrator was completed in 2006.

This unique self-propelled howitzer had two 152-mm guns.

The twin-barrel Koalitsiya-SV demonstrator had a higher rate of fire than current artillery

systems.

It could fire at around 16 rounds per minute.

This demonstrator had a fully-automatic ammunition loading and handling systems.

Two barrels have a number of other advantages comparing with usual self-propelled howitzers.

Such artillery system is more reliable as both guns have associated autoloaders and

if one of them fails, another keeps on firing.

This self-propelled howitzer used both barrels in quick succession, so the guns did not overheat

and had twice longer service life.

This demonstrator of the Koalitsiya-SV could load both barrels at any inclination angles.

This self-propelled howitzer was capable of multiple round simultaneous impact firing.

It could also launch two precision-guided rounds, that will hit two different targets

simultaneously.

The demonstrator had a crew of 5, however it was planned that production Koalitsiya-SV

would have a high level of automation.

Demonstrator of the Koalitsiya-SV used a modified Msta-S chassis.

However this project was cancelled.

For some reason twin-barrel design was abandoned.

In 2013 a new prototype of the Koalitsiya-SV was completed.

It had a different design and only one gun.

Production of the 2S35 Koalitsiya-SV commenced in 2014.

A first batch of 12 artillery systems was delivered to the Russian Army in 2015.

It was first publicly revealed during the same year.

Even though the Koalitsiya-SV resembles the older 2S19 Msta-S, it is a totally different

system.

It has unmanned turret and is armed with a 152-mm gun.

It has a fully automated ammunition loading and handling system.

It utilizes a modular charge system.

This artillery system can fire a wide range of munitions, including standard and rocket-assisted

HE-FRAG projectiles, cluster projectiles with anti-tank submunitions, jammer carrying projectiles.

Range of fire with standard projectile is around 30 km and around 40 km with rocket-assisted

projectile.

A new long-range precision-guided round has been developed in Russia.

It has a maximum range of 70 km and high level of accuracy.

The Koalitsiya-SV It is also capable of firing older Krasnopol precision guided munitions

with a range of 20 km.

For export customers the 2S35 Koalitsiya-SV can be fitted with a 155-mm gun, compatible

with standard NATO ammunition.

Maximum rate of fire is around 8 rounds per minute.

It seems that the Koalitsiya-SV is capable of multiple round simultaneous impact firing.

This artillery system carries impressive onboard ammunition supply of around 60 to 70 rounds.

It has a separate ammunition reloading system at the rear of the turret that allows to load

ammunition from resupply truck.

The Koalitsiya-SV has an automatic targeting and charge selection system.

Vehicle has a remotely controlled weapon station, armed with a 12.7-mm machine gun.

It can be used for self-defense against air and ground targets.

The Koalitsiya-SV has a high level of automation.

It allowed to reduce the crew.

This artillery system is operated by a crew of only three men, including commander gunner

and driver.

Crewmembers are located in a well protected compartment at the front of the hull.

Armor of this vehicle protects the crew against small arms fire and artillery shell splinters.

Vehicle is also fitted with NBC protection and automatic fire suppression systems.

The Koalitsiya-SV uses new tracked chassis.

It uses components of the T-90 main battle tank.

General layout of the chassis resembles that of the T-90, but the front is heavily modified

to accommodate the crew.

It is likely to be powered by a turbocharged diesel engine, developing around 1 000 hp.

Vehicle has a built-in self-entrenching blade and can dig itself a trench within 12-40 minutes,

depending on the ground type.

It was planed that a wheeled version of this artillery chassis, based on a 8x8 high mobility

truck, would be developed.

Weight: 48 up to 55 tons

Main Armament: 152.4 mm 2A88 gun

Secondary Armament: 12.7 mm X 108 mm remote controlled Kord machine

gun 2 bundles of 902B Tucha smoke grenade launchers

No. built: 12

For more infomation >> 2S35 Koalitsiya-SV - New Russian 152mm Self-Propelled Howitzer [Review] - Duration: 6:22.

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Christ Centered Conversations: Letter to (younger) self - Duration: 2:00.

Welcome back to another session of CCC.

Today we'll be talking about my article which is actually the first article that I wrote

for this entire venture which is the letter to my younger self

It is not a very personal thing because it kind of ties in with a lot of the work that

I was doing as a ministry member at that time and as a ministry leader.

And this was the article that really made me want to go on this venture -- to do this

blog -- because it's an article that's been in my head for the longest of times.

I mean, like, reflecting on my own past experiences and then talking with people and then realising

that the problems that a lot of us face, they are all problems that are perennial; problems

that have been solved before by other people and then it's continuing -- this cycle, you

know.

And so, like, the aim is not really to advice, not really to give the readers or give people

notice about the problems.

But more so to actually, to show people that these are pitfalls that personally I've gone

through and while they might not affect everyone, like these pitfalls are there and they do

occur.

And I think it's important while the readers might not realise it as they're falling into

a pitfall (like most of us don't right haha).

But at least to be aware that these are pitfalls that people face and that they're not alone

in the struggle, I think.

So that's very important to me.

Basically, that's the whole rationale and that's the whole idea of what I'm writing

about in this article and I really hope that y'all will enjoy the read.

For more infomation >> Christ Centered Conversations: Letter to (younger) self - Duration: 2:00.

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Self Care - Duration: 2:35.

I'm just exhausted, every day it's something else.

The Muslim ban, healthcare, gun violence, Russia, and then healthcare again!

Uh-huh.

I call my reps, but I mean how many times am I going to do that? I'm emotionally exhausted.

And then I get up in the morning and he's tweeted and I'm like, thanks so much for ruining--

SHUT THE FUCK UP.

Our grandparents had to fight fascists, in the mud, with guns and shit!

You can't make a few calls a week?

What? I said I would--

Yea --gehhh, geeh, nyeah-ga-gehhhhh.

You get to fight for democracy while using your cell phone and wearing Ugg boots!

Just shut up and call, bitch!

Do you want war and suffering?

Do you want to march through radioactive mud for the survival of humanity

because you let a nutjob run your country unopposed?

NO!

THEN MARCH, BITCH.

Get up at 8 in the morning, make your signs,

whatever heroic shit you gotta do,

If you want to kick this son of a bitch to the curb, you're gonna have to take it to the streets!

I can tweet about it--

Ooh, Tweety tweet tweet!

THAT AIN'T ENOUGH, BITCH!

You only have 52 followers and they're all Polish sex workers.

And everyone on Facebook finds you really annoying.

What? I'm adorable on Facebook!

Nope!

YOU NEED NEW FRIENDS, BITCH.

You're going to go to activist meetings, and meet new folks, and that's how we're going to turn this thing around!

But it all just makes me so uncomfortable.

Grab your binkie, grab your emotional support animal,

You take your finger and stick it up your ass,

whatever you need to do!

AND THEN YOU CALL!

YOU MARCH!

AND YOU GO TO MEETINGS LIKE A DRUNK WHO NEEDS A BEER!

Yknow what? You're right, Jaime.

I'm going to call my reps.

...What are you looking at?

And I'm going to march. And I'm going to go to meetings.

Oh, there's a camera, hi.

And I'm going to stop whining about everything like a little punkass.

And I'm going to spread the good word about ways to turn frustration into meaningful action.

Thank you, bestie. Oh, bestie.

Ugh. He tweeted again.

I just can't take it. I just can't--

SHUT UP BITCH!

WHAT, WHY!?

WHY THOUGH?

For more infomation >> Self Care - Duration: 2:35.

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Self Care - SFW version - Duration: 2:35.

I'm just exhausted, every day it's something else.

The Muslim ban, healthcare, gun violence, Russia, and then healthcare again!

Uh-huh.

I call my reps, but I mean how many times am I going to do that? I'm emotionally exhausted.

And then I get up in the morning and he's tweeted and I'm like, thanks so much for ruining--

SHUT THE F--K UP.

Our grandparents had to fight fascists, in the mud, with guns and s--t!

You can't make a few calls a week?

What? I said I would--

Yea --gehhh, geeh, nyeah-ga-gehhhhh.

You get to fight for democracy while using your cell phone and wearing Ugg boots!

Just shut up and call, b---h!

Do you want war and suffering?

Do you want to march through radioactive mud for the survival of humanity

because you let a nutjob run your country unopposed?

NO!

THEN MARCH, B---H.

Get up at 8 in the morning, make your signs,

whatever heroic s--t you gotta do,

If you want to kick this son of a b---h to the curb, you're gonna have to take it to the streets!

I can tweet about it--

Ooh, Tweety tweet tweet!

THAT AIN'T ENOUGH, B---H!

You only have 52 followers and they're all Polish sex workers.

And everyone on Facebook finds you really annoying.

What? I'm adorable on Facebook!

Nope!

YOU NEED NEW FRIENDS, B---H.

You're going to go to activist meetings, and meet new folks, and that's how we're going to turn this thing around!

But it all just makes me so uncomfortable.

Grab your binkie, grab your emotional support animal,

You take your finger and stick it up your a--,

whatever you need to do!

AND THEN YOU CALL!

YOU MARCH!

AND YOU GO TO MEETINGS LIKE A DRUNK WHO NEEDS A BEER!

Yknow what? You're right, Jaime.

I'm going to call my reps.

...What are you looking at?

And I'm going to march. And I'm going to go to meetings.

Oh, there's a camera, hi.

And I'm going to stop whining about everything like a little punka--.

And I'm going to spread the good word about ways to turn frustration into meaningful action.

Thank you, bestie. Oh, bestie.

Ugh. He tweeted again.

I just can't take it. I just can't--

SHUT UP B---H!

WHAT, WHY!?

WHY THOUGH?

For more infomation >> Self Care - SFW version - Duration: 2:35.

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Saudi Arabia plot 'self-sufficient' nuclear programme making WEAPON GRADE uranium possible - Duration: 4:12.

Saudi Arabia plot 'self-sufficient' nuclear programme making WEAPON GRADE uranium possible

Hashim bin Abdullah Yamani, head of the Saudi Government agency tasked with the nuclear plans said Saudi Arabia wants to extract uranium for peaceful purposes.

In a speech at an international nuclear power conference in Abu Dhabi, he did not specify whether Saudi Arabia seeks to also enrich and reprocess uranium.

Enrichment in the fuel cycle which can open up the possibility of military uses of the material.

Atomic reactors need uranium enriched to around 5 percent purity but the same technology in this process can also be used to enrich the heavy metal to higher,.

which concerned the West and neighbouring states. As a result, it led to a 2015 deal in which Iran agreed to freeze the program for 15 years for sanctions relief.

Under the agreement, Iran can enrich uranium to 3.67 percent purity, around the normal level needed for commercial power generation.

Mr Yamani said: "The International Atomic Energy Agency (IAEA) also has been requested to conduct an integrated review of our nuclear infrastructure during the second quarter of 2018 to introduce nuclear power for peaceful purposes.".

Saudi Arabia said it wants to tap atomic power to diversify its energy supply and will award a construction contract for its first two nuclear reactors by the end of 2018.

Mr Yamani added that extracting uranium makes sense from an economic point of view. He said: "Regarding the production of uranium in the kingdom, this is a program which is our first step towards self-sufficiency in producing nuclear fuel.

"We utilise the uranium ore that has been proven to be economically efficient." Saudi Arabia would be the second country in the Gulf region, after the United Arab Emirates (UAE), to tap nuclear energy.

The UAE has committed not to enrich uranium itself and not to reprocess spent fuel. Saudi Arabia will soon pass laws for its nuclear programme and will have set up all of the regulations needed for its nuclear regulator by 2018.

Saudi Arabis is considering building 17.6 gigawatts of nuclear capacity by 2032 as part of an economic reform programme by Crown Prince Mohammed bin Salman called Vision 2030.

This is the equivalent of 17 reactors which makes it one of the strongest prospects for an industry struggling after the 2011 nuclear disaster in Japan.

Saudi Arabia is reaching out to potential vendors from South Korea, China, France, Russia, Japan and the United States for its first two reactors. Preliminary studies have estimated Saudi Arabia has around 60,000 tonnes of uranium ore.

For more infomation >> Saudi Arabia plot 'self-sufficient' nuclear programme making WEAPON GRADE uranium possible - Duration: 4:12.

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office fun | start time of Self intro project | By Dhallywood Hungama - Duration: 1:57.

dhallywood hungama

dhallywood hungama news

For more infomation >> office fun | start time of Self intro project | By Dhallywood Hungama - Duration: 1:57.

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That's hot New self regulating nanoparticles heat up to kill cancer cells, then cool before harming - Duration: 3:27.

That�s hot New self-regulating nanoparticles heat up to kill cancer cells, then cool before

harming healthy tissue

Scientists from the University of Surrey in Guildford, England have given rise to �intelligent�

nanoparticles which heat up to a temperature that is high enough to eradicate carcinogenic

cells but which then control themselves and lose heat before they get hot enough to harm

healthy tissue.

This breakthrough is seen as a way to treat patients with cancer via hyperthermic-thermotherapy,

researchers said in an article that was published in the journal Nanoscale.

Thermotherapy has been known a long time in the medical world as a treatment for cancer,

but there is the danger that using this method can also damage otherwise healthy cells.

Cancerous cells, however, can be killed without affecting normal tissue if temperatures can

be regulated within a range of 42 to 45 degrees Celsius (107.6 to 113 degrees Fahrenheit).

The zinc-cobalt-chromium (Zn-Co-Cr) ferrite nanoparticles developed for the study are

self-regulating; this means that they stop heating themselves when they reach temperatures

over 45 degrees Celsius.

The nanoparticles also have low toxic levels and are unlikely to cause permanent damage

to the body.

�This could potentially be a game changer in the way we treat people who have cancer.

If we can keep cancer treatments at at a temperature level high enough to kill the cancer, while

low enough to stop harming healthy tissue, it will prevent some of the serious side effects

of vital treatment,� University of Surrey�s Advanced Technology Institute head, Professor

Ravi Silva, said.

For his part, Dalian University of Technology associate professor Dr. Wei Zhang said: �Magnetic

induced hyperthermia is a traditional route of treating malignant tumors.

However, the difficulties in temperature control has significantly restricted its usage if

we can modulate the magnetic properties, of the nanoparticles, the therapeutic temperature

can be self-regulated, eliminating the use of clumsy temperature monitoring and controlling

systems.�

�By making magnetic materials with the Curie temperature falling in the range of hyperthermia

temperatures, the self-regulation of therapeutics can be achieved.

For the most magnetic materials, however, the Curie temperature is much higher than

the human body can endure.

By adjusting the components as we have, we have synthesized the nanoparticles with the

Curie temperature as low as 34 degrees Celsius.

This is a major nanomaterials breakthrough,� Wei added.

(Related: Using nanoparticles, in vivo gene therapy activates brain stem cells (press

release).)

Researchers at the University of Surrey worked with Dalian University of Technology scientists

for this endeavor.

For more stories that detail ways on how to fight cancer and what technological advancements

are already in place to fight the dreaded �big C�, visit AntiCancer.news.

For more infomation >> That's hot New self regulating nanoparticles heat up to kill cancer cells, then cool before harming - Duration: 3:27.

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A Path To The Self: Three Ways To Gain Self Knowledge - Duration: 4:00.

Through self-knowledge, you recognize your divine nature and the deeper purpose to life.

You create a larger context in which to view your existence.

You learn how to interpret and organize your experiences.

You develop an inner connection with all creation.

Self-knowledge helps you blend world and spirit.

Along the way you face the demon of attachments.

Some attachments are healthy, such as those to family and friends.

But you must release your need to control other people and events.

You must deal with challenging situations or choose to let them go.

Self-knowledge strengthens your ability to grow and expand your sense of self.

Develop the capacity for concentration and stillness with meditation.

Quiet times alone help you awaken to the truth of your divine nature.

For a short while you step away from the constant demands of the outside world.

You let go of false beliefs and illusions.

You let go of feelings of separation.

During times of stillness you free yourself from habitual patterns that limit your spiritual

growth.

Meditation relaxes the body, calms the mind and renews the spirit.

You access a deeper state of awareness.

You increase your creativity.

You are better able to concentrate.

Meditative techniques vary.

You may focus on your breath.

You may repeat a mantra or affirmation.

You may walk quietly and mindfully.

Meditation may be the most powerful tool for developing a clear, focused mind.

Cultivate mindfulness as essential for a conscious life.

By paying attention to each present moment, you appreciate the fullness of being alive.

Habitual ways of thinking and acting disconnect you from the now.

Fear distracts you.

Impatience robs you of life's joy.

Many of your bumps and bruises occur because of a lack of mindfulness.

Mindfulness simply means paying attention.

You give your entire awareness to the present moment.

You use past experience to enhance the meaning of the present.

You let go of your need to rush into the future.Being mindful helps you focus on what matters the

most to you.

Acquire knowledge of the world around you and within you.

To gain self-knowledge you must let go of limiting beliefs that inhibit your learning

and growth.

Examples of these beliefs abound.

"I can't do it.

I don't deserve it.

It will never happen."

Examine these beliefs and especially your interpretation of them.

Talk to friends who encourage you, not those who increase your doubts.

If you feel confused and overwhelmed, you can seek more information.

Consider taking a course of study.

Read new books on specific subjects.

Most important, remain open-minded and able to ask questions.Awareness of both inner and

outer worlds increases your self-knowledge and sense of wholeness.

As you recognize your divine nature, you grasp the deeper purpose of life that underlies

all existence.

You let go of unhealthy attachments that do not serve this purpose.

In your life journey, you encounter obstacles and difficulties that obscure the truth of

your divine nature.

But just as the tiny acorn contains what is necessary for the mighty oak tree.

You have all you need within to accomplish your purpose for living.

You are guided by a Higher Power and inner wisdom.

As you blend world and spirit, you increase your self-knowledge and expand your sense

of self.

For more infomation >> A Path To The Self: Three Ways To Gain Self Knowledge - Duration: 4:00.

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Self Narrate Thought Of The Week #6: Storytelling with Children - Duration: 1:30.

Hey everybody, welcome back,

I am Jerron Jones, one half of Self Narrate.

One thing that I wanna remind you all that we do

is we offer a service

is whenever we work with an organization

we also use that cost to offset our ability

to do a free workshop for kids

and underrepresented populations to develop their story.

And I especially love going to the schools

and going and we work with these kids

and show them how important it is to know and own your story

you know, just from the beginning.

No limiting beliefs,

anything that you said inside of yourself

that you said you cannot do,

you can break that by remembering your wants and your needs.

Every time I do this workshop

with students and younger kids, I learn so much from them

because when I hear them share their story

I still see pieces of me

and I realize there are some things that 13-year old Jerron

still may need to grow out of.

It might be limiting beliefs, negative self talk,

things that happened in elementary, middle and high school

that I might still be holding on,

so I take that to also understand that

you know, if you're going out there

and you're really thinking about your story

and you're thinking it's just you,

have a conversation with a few young ones

they might be able to teach you

a little bit more about yourself

than you actually expected.

So, just take the time, share your story,

but also encourage some young ones

to share their story as well.

And if we can help them when they're younger,

it makes it a whole lot easier

to make the proper adjustments when their older.

Alright, as always, grow your story, grow yourself.

Auto news on Youtube Nov 1 2017

Art Direction: Taha Belal

Music: Maurice Louca

DOP: Mo Hammouda

Big Brother

(Dis)solving Education

After the resounding success of the last episode,

and the tremendous crowd responses (we all saw the ensuing hysteria)

I was obliged to keep my naive promise to you,

which is to continue this series in which we solve Egypt's problems.

Even though it's wasted on you, of course; None of you subscribe, or follow, or share

or any of that shit.

But what am I to do? Unfortunately, I love you, you mother****.

As zakat (alms) for my health and my car,

I'll tell you today how we'll solve the education problem.

In Egypt, the problem isn't that we have poor education.

It's that we have education in the first place.

Because if we didn't have education in Egypt,

we wouldn't have to discuss its problems, and, in turn, we wouldn't have to discuss education

and, in turn, we wouldn't feel that we have a problem. We'd live in bliss.

Education here is like you've got a sick dog at home.

It's been dying for 60 years, and you know it's dying. But you have to put up with it

so you can pretend you care about it, and for the sake of nostalgia, and blah blah blah.

The root of the problem is the same same same issue: Blindly imitating the West

and naïveté. France has schools, so we build schools. France has hospitals, so we build hospitals.

France has bread, so we turn all of Faisal Street into bakeries.

Has anyone asked themselves if we need any of this? Or are we just doing it because others do it?

Somebody answer me!

If I need to figure out whether or not I need something, what do I do?

I remove this thing from my life, and see whether it'll be affected or not.

Anyone listening to me now — you sir, for example, when was the last time you had sex?

You ma'am, when was the last time you had an or.. uh... gasm?

The 90s, let's say. And you're still perfectly fine.

You may have experienced tingling in the extremities, some mental health issues,

a bit of paranoia and repressed violence — a few side effects — but overall you're fine.

And so sex is a thing we don't need. We're doing just fine without it.

Same with education.

We've been complaining about the problems of education for hundreds of years.

Has anything happened?

Has it rained shit? No. Nothing at all.

We're producing revolutions, coups, pudding, Sham al-Nessim.

We're buying Kia Cerato cars, apartments, frameless sunglasses.

We're parting our hair on the side.

We're going on summer vacations, getting married, getting divorces, giving birth, traumatizing our children

and going on hajj. We're doing it all, completely unaffected by the education thing.

So why are we mentally trapped in this issue

and under the impression that we have a problem, when we may not have a problem

and we just think we have a problem, when we don't?

Actually, we do have a problem. And it's not the quality of education.

It's actually the philosophy of education and the logic behind receiving one.

Why am I even getting educated?

Now if I'm a nation state, my main goal is

to rule over the cattle we call citizens, and to control their lives in a way

that will ensure stability, from my point of view.

My point of view is right, as we all know. (I'm talking at you as Big Brother

and my opinion is not binding.)

So I want to reach this goal of mine.

And to reach this goal, my people should have the least amount of knowledge

and information possible. Why should they even have knowledge and information?

It's preferable that they don't. Why make them go to school? I'd be creating a paradox!

The opposite of what I want to achieve.

One of these idiots reads a book or two, sees a film or two,

and you'll find him draped in a scarf, and off to Downtown, chanting, "Down down with Helmy al-Namnam."

Then we have to to clean up afterward. We have to create elaborate and roundabout

schemes to herd the cattle back into the pin. Gas, electricity, Brotherhood, terrorism.

Why go to all this trouble? Jail writers, censor films, shutting down theaters,

shutting down art spaces, bans, seizures... Why do all of this,

when we'd be better off turning off the tap at its source, and be done with it?

Solving education will happen when we dissolve, or take apart, education.

Clear out the millions in aprons, set them loose in the fields and prairies.

Make them undress, harvest, or succeed. Pack them in factories, mills, workshops.

Make radios, baskets, handicrafts. Make use of this workforce you have.

These millions of kids running around playing and sweating and yelling in schools.

Use them in big, beneficial (or non-beneficial) national projects.

Save on electricity, labor, maintenance, wood.

On benches, on nails, on detergent.

You know how many millions are spent to mop those schools with detergent every day?

Take these buildings and make them into factories, police stations.

You can even make them into batteries.

We need a revolutionary administration to lead an uprising against education.

We need it, we're capable and we can!

We have the people in our pockets. We can do anything with them.

The Egyptian people are now like a piece of marshmallow.

You wet them, they're cool with it. You dry them, they're cool with it.

You squash them, they're cool with it.

You can shape them into artworks. You can bring all the Egyptians, line them up.

"All Egyptians now hold your colleague's ear, and stand in a circle."

They'll stand. And do whatever you want.

Anything, no matter how revolutionary, bizarre or shocking.

Not that any of it is revolutionary, bizarre or shocking.

We want to build our country, in a way that suits us.

Who invented education and why are we following their lead?

Or is it just about copying people?

Now this kid who you take to school will, sooner or later, find out about the level

of naiveté, of vaineté, of taivené,

the level of.. the level of shit you're presenting in these curricula

and will know that it's nonsense, and will steer clear of it.

He reads one of two things: Karl bloody Marx, or Sayed bloody Qutb.

Then we round them up, chase them from Horeyya cafe

to Istiqama Mosque. And from Istiqama Mosque to Horeyya cafe.

Who's paying for gas for all of this running around?

If this child doesn't know how to read or write in the first place,

books will be like foreign bodies. Like UFOs.

He'll steer clear of them on his own, thoughts to him will be disturbing things.

Talking in and of itself, and conversations and debates, will be a source of annoyance,

a headache. Like the English language.

Praise Allah, the more one looks into the grand history of our ancestors, the more he discovers

how genius they were, Praise Allah.

God grant mercy and light upon their souls.

Yes, they were infidels, sons of ***, but even so.

Mercy passes to the infidel, the dead and the bastard child.

Their way of dealing with this issue was very clever.

The hierogl, hierogogo, the helicopter language, helicopterific

the hierogl- I mean, the ancient Egyptian language, was only for priests and

Kings. They were the ones who needed to talk and understand, see what's going on.

You know, communicate. The rest were out in the streets in their underwear.

How can I grab you and hand you a rock, and tell you, "Build me this tomb,"

if you wanted to be a programmer? Programmers carrying rocks?

Like I said, our relationship with other countries is great, a hundred percent fine.

Nobody can pressure us, or grab us by...

Especially now with the administration of the president, his excellency,

President Trump in his house, the White House. As long as we're sticking to our duties,

fighting terrorism and supporting US and European interests in the Middle East,

we can do whatever we want. It's an open road.

We're the ones not taking advantage of opportunities.

On a local level, some smart ass will say, if you get rid of education,

who's going to treat the sick, or build hospitals?

So, how do we respond to this guy? Well, it depends on the setting

in which this statement is made.

If it's a family setting, and you're all sitting around the table,

slurping on some dessert, you go,

"It's a shame that an educated man like yourself would say something like this, Mr. Diaa!"

Then you take a deep drag on your cigarette, sit back and watch him squirm.

If the setting is at a cafe, any one of these lovely male-dominated gatherings,

You only have to look at the guy and say, "Your mother's ****."

And with that, we have reached the end of our beautiful episode.

I'm thanking you, of course, even though you don't subscribe or follow or share.

Despite that you have all my salutations, and appreciation.

God willing, if I'm in the mood, or if God wishes it,

we'll meet again next week, our next episode.

And another one of our beautiful problems.

Till we meet again.

For more infomation >> أخ كبير - حل التعليمBig Brother: (Dis)solving Education - Duration: 8:42.

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Education & Business Come Together 4 Colorado To Bridge The Skills Gap - Duration: 3:01.

For more infomation >> Education & Business Come Together 4 Colorado To Bridge The Skills Gap - Duration: 3:01.

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Workforce Education & Training Promotion - Duration: 0:53.

At the PG&E energy centers,

we want to inspire and empower you to save energy

in the buildings and equipment you design,

build, and maintain.

That's why we offer free energy management classes

and resources.

Our newest learning experience,

the on-demand learning platform,

allows you to learn when you want

from where you are and at your own pace.

Do you feel like there's not enough time

in the day to accomplish everything you want?

On-demand means you can work this training

into your busy schedule.

You can start, stop, and resume your learning experience

at a pace you're comfortable with.

Kick off your on-demand learning experience

by visiting us at www.pge.com/energyclasses.

Select the on-demand button in the filters toolbar

to browse and sign up for our many on-demand classes.

We hope you sign up for a class soon.

For more infomation >> Workforce Education & Training Promotion - Duration: 0:53.

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Learn Colors For Kids With Balloons Education Video Finger Family Song Nursery Rhymes For Children - Duration: 5:23.

Learn Colors For Kids With Balloons Education Video Finger Family Song Nursery Rhymes For Children

For more infomation >> Learn Colors For Kids With Balloons Education Video Finger Family Song Nursery Rhymes For Children - Duration: 5:23.

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Pulmonary Vasculature – Respiratory Medicine Medical Education Videos - Duration: 5:30.

For more infomation >> Pulmonary Vasculature – Respiratory Medicine Medical Education Videos - Duration: 5:30.

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Education Service Center, Region 2 looking for teachers - Duration: 2:35.

For more infomation >> Education Service Center, Region 2 looking for teachers - Duration: 2:35.

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What is quality early childhood education? - Duration: 3:30.

For a lot of people it is very much in the air, well what is quality, is it this great

physical environment I have or lack thereof

is it the toys, is it my playground, is it the people that work here?

But it's an interplay of everything and that's a key element, it's a key way to

look at it but one of those key pieces, is exactly that,

the relationship with children and families and that the program itself is able to competently

and professionally say to families: "Here's what we're doing, here's what your

child's experiencing, and here's how we know they're growing"

and I think one of the important pieces is not the "schoolification" of children,

so if you're in child care from zero to five, and then at age five you enter school, maybe

at age four or whatever it is, you're not talking about necessarily that

a child has been purposely taught colours, shapes, letters, numbers and can now write

their name if they can that's great, but really you're

talking about those broader social skills, and those broader concepts,

that children are able to learn in their early years

building with blocks, a bunch of children building with blocks isn't just building with

blocks, that's math, that's engineering, that's social negotiating

it is so many different things that are at play, and if they learn to count the layers

in there that's fantastic, but that is not my objective as an early childhood

educator to say: "now please start at the bottom, and if you don't get it right I'm

going to get you to start again" or "I'm going to give you a work sheet with

all the shapes and please identify each shape" that's not the goal, it's a by-product of

all the other ways we know that children learn, which are through play

So how do you see Storypark fitting into those changing needs of parents?

Very much again, you know, the ability to quantify, and share

and rooted in that research, rooted in that research,

and of course then within this great application that goes to your phone, it goes to your iPad,

or whatever tablet you're using, so parents can see that, and early childhood

educators can explain that to parents because, fair enough, there's still going

to be families out there that still say, just as an example:

"my child's still colouring outside the lines" well, they should never just be given something

to colour, but if that was the case that's okay because here's why

and I think Storypark gives that ability to the early childhood educator to show their

professionalism, to show their knowledge and to explain to parents where things are

at, and why this is a good thing that your child is doing

or vice versa, through their work, and they're so focused on sharing this documentation with

families, that maybe there's some areas of concern that start to flag

and okay, you know, an early childhood educator is not qualified to make a diagnosis about

anything, but they can flag things and say: okay you know what, we need to follow this up

so I think it works on multiple levels then

Auto news on Youtube Nov 1 2017

Digital technologies have come to play an increasing role in students' lives, both

inside and outside of the classroom.

To address this, NAEP is transitioning from paper and pencil to digitally based assessments.

The National Assessment of Educational Progress, also called the Nation's Report Card, is

a leader in innovation for digital large-scale assessments.

NAEP experts use established best practices for delivering digital content and work continuously

to enhance the student experience by introducing new question types and activities while also

enhancing the student experience through engaging digital features.

Students read rich and engaging passages and have access to features, like highlighting,

to support their understanding of texts.

Students examine documents, images, and video to show their understanding of important events,

trends, people, and ideas in U.S. history.

To demonstrate their knowledge of geography, students analyze and interact with full-color

maps, charts, photographs, and videos.

Students can respond to questions in mathematics with digital tools, including rulers, calculators,

and interactive graphs.

They can enter mathematical symbols and notations using an onscreen keyboard.

In science, students engage with simulations and apply their knowledge of scientific concepts

and principles to solve problems.

These and other digital technologies allow NAEP to better measure the knowledge and skills

of students from across the nation.

These technologies also improve NAEP's ability to make its assessments more authentic, engaging,

and accessible.

Assessments for the 21st century and beyond.

For more infomation >> Going Digital: NAEP Assessments for the Future - Duration: 1:52.

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Game UX Summit '17 | Dorian Stewart & Rebecca Ford Digital Extremes | Community-driven UX - Duration: 30:02.

(applause)

- Alright, so yeah, what we are here to do today

at the second talk of the Game UX Summit is

Warframe, real world lessons from five years

of Community-Driven user experience.

So that's the story we're telling today,

and I'm telling the community half of it.

I'm so excited to do that 'cause our communities

been with us and really helping us with this game.

And I am Rebecca Ford, the live operations

and community producer at Digital Extremes.

- And I am Dorian Stewart,

I am the studio UI Art lead, as Rebecca mentioned

for a wonderful studio named Digital Extremes.

- [Rebecca] Yes, so Digital Extremes if you don't know,

this is like a quick history,

was founded in 1993 by James Schmalz who was watching

me try not to embarrass him or myself,

but it's a game that's had over 20 years of development

history, and the story we're telling today is the past

5 years of Digital Extremes.

It's Warframe.

- Yeah, so, we're actually headquartered in London.

Not the accent you expected, eh?

That's actually because we're from London, Ontario,

(audience laughs)

hold on, hold on. - Don't laugh!

Is no laughing matter, it's generally regarded as

the 2nd best London in the world.

(audience laughs)

- And I think we've rehearsed this part to try and point

to where London actually is from here,

but now that we're on the stage we've

lost our orientation.

- I can't see the sun, so--

- So as far as we're concerned,

it's two hours in a direction that might be that way.

Oh that way, there, thank you, thank you!

It's that way.

- So in addition to our London studio,

we're actually very excited to announce that

we are opening a studio in this beautiful city.

And in addition to that--

(audience applause)

we also have a west coast office in California.

- Yeah, we've never had more offices, so,

you're seeing us at peak office, so this is uh...

- And this expansion has really been

all thanks to one thing.

- Yes, so we're gonna ask the same question from before.

How many of you have heard of Warframe?

(light cheers)

I didn't know what the answer would be, so that's great.

So maybe I don't need to explain it too much,

but if you don't know it's a free-to-play game.

This is a free-to-play cooperative game as a service.

We launched on the PC Steam Open Beta in March of 2013.

We were a launch title on the Playstation 4

in September of 2013, and then we quickly jumped

onto the Xbox One in the following year, in September.

And this is sort of a game that started as

Left 4 Dead in space,

and as Heather said we're kind of going open world late.

So how did we do that, what's our story,

what do we think we've learned from that process

is what we're gonna talk to you about today.

- So I'd love to start with a bit of a difficult statement,

perhaps, so we've been around for 5 years,

we've seen remarkable growth.

We don't have a UX designer.

- Oh shit.

- Oh my god, audible gasps from everyone in the audience.

So, why are we here, right?

And how did we achieve this growth that we've seen?

- So, we think we suppose we present today

that we have used the community as sort of a surrogate

for a user experience design,

because the nature of our game as a service title,

what we had to do to get Warframe out there for the company,

for what we wanna do, is kinda do it in partnership

with our community.

The people that have given us feedback,

given us their time to make Warframe a 5 years

and counting game that's now somehow adding open world late.

So that's the story here today,

but of course with all presentations you probably

want an agenda so you know the chapters.

- So we're gonna first in point one,

look at essentially our business philosophy,

our development philosophy, and how we arrived there

thanks to some really helpful analytics.

Next, we're gonna take a look at what we as developers

can do in conjunction with the community team

to really manage this real time feedback.

You know, games as a service is always running.

How can we manage this, and how can we interact with the

players in the best way possible

to essentially have them drive the user experience?

We're gonna look then at the solar map,

which is one of the core features in our game.

Some mistakes that we've made with this feature,

and how we've been able to use the community

to essentially rectify our ways

and proceed forward in a positive direction.

Rebecca is then gonna take you on a little ride

talking about fair free-to-play, so,

that should be quite exciting.

And then we're gonna look at what we have done

to really leverage the co-operative user experience

in our game, and finally we're gonna share with you

what we have been doing and hopefully what you guys

can take home to replicate the magic

that we've encountered with Warframe.

So, without further ado.

- Yes, and this is the part of the presentation

where we remind you we're not business people,

we just certainly have a reality that drives

Warframe's 5 year rapid update cycle.

So that's something that is Dorian's place to talk about.

- So who here came for graphs to this conference?

(light laughter)

Okay, cool, cool.

So I'm just gonna sketch this out really roughly.

(audience laughs)

this is a graph of our daily users,

you can see what I'm gonna do next is I'm gonna

superimpose another very rough graph of

our daily revenue.

Now these look pretty closely linked, right?

Now, I'm actually, I know you guys you had a little

bit hard time shouting stuff out,

can anyone shout out to me what they think

the correlation between daily users and daily revenue is?

- Am I allowed to shout?

- You can shout if you want.

- No, it's okay, I know it.

- Any guesses?

(man mumbles)

- Sorry?

(man mumbles)

- I dunno.

- It's 93%.

- Well that's not the right... there you go.

(audience laughs)

- You were correct, you were correct.

So, that's really really closely linked, right?

So what we can do then is we can actually take this graph,

and we're actually gonna permit ourselves to

combine them into a really magical thing

that we refer to as engagement.

And this engagement is not only

daily revenue and daily users,

it represents reasons for players

to come back to the game on a daily basis.

It represents the social ties that bring them into the game.

It represents really their investment as a player

in the long term, and in short term,

to come back to our game and play.

And so, it's really kind of a Nirvana essentially.

A benefit for everyone.

And so we use this a lot of kind of... it's our main metric.

Now what I'm gonna get you to do next is

looking at this graph

would you be able to, for example,

point out where you think our major updates were?

If you say something like this,

you'd be absolutely correct.

So marked by these emojis, these are updates.

And these are not just stuff to buy.

And that's gonna be something that's gonna be very

important as we continue forward.

I mean, these are so much more than that.

- Yeah, I mean, no update is the same really, in Warframe.

The quality of life changes that our community want

are just as impactful as something new.

So, every update is a balance, or it's something

completely unique to the quality.

The change, a complete overhaul of our melee system.

It could be anything.

- Exactly.

And the thing that we're gonna look at next is

Rebecca kind of talked briefly about the import

of frequency of updating the game.

And we're gonna look at what happens

when we fail to do that.

So, the graph goes down, and down.

And engagement plummets and pretty soon we're hanging

out with Dante in a very scary place.

And this really served as a valuable lesson for us.

Looking at this graph that spans many many months,

we can not permit ourselves for the users

to have this happen.

We don't want their engagement going down,

it's bad for everyone as we mentioned before.

And so I mean, we've been really lucky in the sense

that we were able to rebound from that,

and we've essentially since then taken that

as our mantra, our way of developing that we can not

permit ourselves to have that happen again.

And we haven't, and our updates have been continuing

to drive that engagement.

- And you can kind of see on the graph,

we started from nothing.

And that is very true with Warframe.

You know, this is a game that had no updates at first.

And no accounts made.

- So what does this philosophy look like numerically.

Well, it looks like this.

This is again where I said we started from scratch,

it was very scary, very exciting time for us.

Within year one we had actually published 175 updates.

- And that's the key thing about the word update here,

is it's not just something new.

It's something different, it's change.

It's something the community's wanted.

It's commitment to updating that live build.

- So to year two, we had gone up to 325 updates.

At this point we had reached just over 15 million

accounts created.

Year three, 475 updates, over 22 million accounts.

And currently we're sitting near year five,

and that's crazy, 670 updates and we're at over

30 million accounts right now.

So it really shows our commitment to

that essentially respecting the graph that we showed

you earlier, and that is what the players want the most.

And what's gonna drive their investment, their engagement,

their enjoyment especially.

- It's true, and I mean that 670 number is a lot.

And with that many deployments to the live build environment

people have opinions on what you're doing.

They wanna talk about it,

and we invite them to have that conversation.

So, the next part is managing that real-time feedback.

If you've updated your live build that many times,

again you bet people have something to say about it.

So, we have a little bit of a tool set,

it's not... you've probably of all these tools,

so I'll walk you through them clockwise from the top left.

Reddit, of course, you're probably familiar with the

feedback you can get there and how that can

change or allow you to make improvements to your game.

Again, we're game as a surface here.

We're talking about a game that tries to iterate

weekly with something.

The forums are sort of our library of everything

we've ever said officially on our own forums.

It's all every patch note, every dev workshop.

The panels are a live place for us

to just talk to our player base and see what they're saying.

If you're talking face to face,

how does their opinion change, how does it improve.

Or what can you garner from such an experience.

Social media is its own thing,

so I'm sure I don't need to explain Facebook,

but the middle one is the one that has a little bit

of a story with it.

This is our in game chat system.

By no means did we invent in game chat.

But we use it in a way on the community side

that really helps us to trouble shoot

and enhance the in game community experience.

So, for example, if you are a Warframe player,

so I know you know it but maybe you don't play it,

the word Arcwing.

This is a game mode that isn't particularly popular

with our players, so one week we were doing a sample,

a wordcloud of everything that was being said

in our public chat for that week.

And we did not expect to see the word Arcwing there.

But there it was.

So we saw Arcwing, and we said to ourselves

uh oh, something's wrong.

No one would be talking about it this much.

And it turns out that there was a bug

that was progression stopping that got people so frustrated

they didn't go anywhere else to report it.

So we had to use our in game chat to isolate issues

and we regularly do that just to see that the players

are doing what we expect them to do and talk about.

- And the real value of the in game chats,

particularly a global chat,

so this is essential everyone can go in and talk

in the same spot, is really the lowest friction area

for players to share their experience with the game.

So if you haven't implemented a global chat in your game,

we would really highly recommend,

because we've seen huge dividends pay off from using it

as the way we have essentially.

- Indeed, and the last one is Twitch.

They've really been an up and comer

over the past 5 years or so,

and since 2013 we have been on Twitch streaming.

What have we been streaming? Dev streams.

This is when we sit down on a couch

and have the devs show what they're working on

real-time to our community.

This is the... like if you want opinions on your game,

this is a way to do it.

And this is a way that Dorian joined us

on our 23rd dev stream.

Much less bearded, but none the less he was there

to talk about UI.

And we were presenting to our community

a proposed change to the game.

And that change was--

- So this was a really interesting experience.

Basically, when I arrived at DE,

this is what our heads up display looked like.

And one of the first things that I wanted to do

when I arrived there was really revisit this.

Modernize it, both functionally and aesthetically.

And so we had our opinions,

we had our thoughts on what would make it better.

We did at the start, as you would on any product you have

go with your assumptions, use community feedback

that already exists on the internet

and also working with the community and getting a sense

of what the players want.

And so what we did is we actually brought it

to this first dev stream this proposal

of what it could look like just kind of based

on that work behind the scenes.

And it was a really interesting experience for us,

especially if you are used to kind of the boxed title model

where, I'm sure some of you have done this,

where you're anticipating eagerly for the reviews

to start coming in and you're kind of

sitting behind your computer waiting for

these sites to kind of say what they think about a game.

And even so, it's quite rare for reviewers

to even mention UI in general.

So it's quite interesting to kind of

be sitting on this couch.

And what we have is we actually have a set up where

we're giving our presentation on the stream and we actually

have a monitor with a Twitch chat that shows.

And it's quite daunting if you're not used

to that level of direct contact with your player base.

They're essentially going to be referring to you by name

and saying "I hate what you're doing,

I love what you're doing."

and you have to have a thick skin to really adapt to that,

and kind of continue going on with

continually putting your work out there

for the world to see and to judge, and to critique.

- And with our dev streams,

the feedback doesn't end with the Twitch setting.

We go on to, you know, we have 30 million registered users.

- That's right.

So, this is our total registered...

These are all the total registered users for the game.

And just out of curiosity,

how many of you, by show of hands,

have purchased a game as a consumer in retail,

played it, and then gone and commented on forums

for that game, can you raise your hands if you've done that?

Okay, so not a ton.

I haven't myself.

But our number is actually quite staggering.

What percentage of users participate in the forums?

- [Rebecca] What we see is 10% of our players

actually come to our forums and their account is there.

So they have made their way to the forums at some point,

and made an account, which means you have 3 million people

that could potentially be giving their voice

to the feedback loop we've invited them to.

So after dev stream, it doesn't just end when

the camera turns off, it continues 'cause you're essentially

iterating live and then post,

and then you have to make it work and you have

to ship something at some point.

So, one of those voices always, you know, typically says--

- Yeah, so I mean as you'd expect,

people have love, people have hate.

I'd love to give you an example of one negative one.

This is by far not the worst that we have received,

but you know, I'll read it to you.

"The pillars of good UI design are shape and color.

The proposed design uses neither.

Please leave Swiss design to 1950's where it belongs."

(audience laughs)

- So, yeah and that's not the worst one.

This is a work conference, we've brought safer work.

- There has been much worse things,

and again, going back to having a thick skin

and kind of it takes a long time coming from

a triple a box title background

to really adapt to kind of taking

this brunt force from players and

the thing in the air has the positive things

are so positive it makes you feel really good,

and gives you a lot of motivation to continue.

But the most interesting thing in terms of

our direction for the game is we'll get comments like this.

Let's say half the comments are like this

for a certain feature, but then we'll actually get

comments like this.

"I like it.

It minimizes UI and maximizes play area,

which is a good thing.

Also, who hates clean and uncluttered?

It's like hating IKEA for god's sake."

(audience laughs)

Right?

So, the tricky thing for us as a UI team and as developers

how do you reconcile both of those differing opinions?

It's like, what do you decide what to do next

when you have people saying opposite things?

And this is where I would encourage all of you

to really leverage your community team as much as you can.

Because they're gonna be the people next to you

that have the tightest connection to the players,

they have the best idea of the general sentiment

in terms of the player base,

in terms of the temperature, what people are feeling,

and they're gonna be able to guide you

towards the right direction.

And so that's exactly what we did, Rebecca,

we worked a lot closer, you and I,

with the community reading all of the comments

that they had on our first iteration.

We basically were able to take the HUD

from something like this

to what is now in game now today,

which looks something like this.

So this is taking into account all the feedback

we got back during the live streams, on the forums,

the work that you guys did on the community side

in terms of keeping us informed all the time.

And that's really where the value of this,

our collaboration today comes from.

Is that we have to work together to access the players

and really make their UX what they expect it to be.

- Indeed.

- Yeah, so, very exciting.

This has been here to this day,

it's been changing, we've made improvements along the way.

But it's really stood the test of time

in a sense of we're very happy with it

and can't thank the community enough

for their time and their generosity in helping us get there.

- Indeed, and there's been one section of the game's UI

that has seen even more change.

- That's right, so, that's the solar map.

- Yes, so if you don't play Warframe,

solar map really quickly is the gateway

to playing missions in Warframe.

It is the solar system in front of you,

you pick what planet, you pick what mission you wanna do,

so it is that gateway to actually engaging

in the shooting gameplay, the powersuits and everything.

But it's changed a lot, and we've made a lot of mistakes.

- So, it started off like this.

Rough, right? I can hear some of you laughing at me.

- [Rebecca] That was 5 years ago, it's fine.

- Honestly, the reason why we're showing this is because

honestly we believe really deeply that it is

totally acceptable, even encouraged,

to put rough content into the game.

This rough, yes.

It's scary, people are gonna rip you apart, absolutely.

But that's gonna allow you to then over time develop

and develop further.

And it's really difficult, I'm not gonna lie,

but you have to do it because it does something

that's so important in terms of your relationship

with the user and it sets expectations

that you are going to continually improve,

and that you are taking them along on a ride

to collaborate with you,

and to co-create what they want the game to be.

And so you see it's gone through quite a few iterations.

And players have stuck around with us through those,

and they really feel like they have a huge input,

and they do, and we hugely value that.

And what's interesting here is that

we had actually just launched on PS4 at this point.

Which is a complete paradigm shift,

going from mouse navigation to a joystick navigation.

And we were very frustrated

with this solar map in particular.

Lots of diagonal lines that are not the most easy

to navigate with a controller and so we said okay,

let's go back, start from the drawing board,

we're gonna do something that's awesome.

And we came up with this.

And we were so hyped internally.

Maybe a little bit too much,

and that's what we're gonna look at next.

We didn't really, honestly, do our due diligence

with presenting this to the community that we should

and we put it in game, and what happened?

- So, with this particular iteration of the solar map,

people liked it, a lot hated it, and no one really loved it.

It posed problems of no real progression.

How do I know what node leads to what?

And it really created a bad experience,

and the single gateway for people choosing

what they're gonna do, they didn't know what they were doing

and they didn't really know why they were doing it.

So it was a big problem.

- So, it took time for us to kind of,

because again we were so excited about this,

we really thought that it was gonna be the

be all end all and it was gonna be fantastic.

And so it took us time, it took us really seeing that

community user experience feedback that essentially

thousands of tears later as Kelsey in the crowd

can attest, thank you for all your work on this.

- Thanks Kelsey.

- We essentially arrived at something like this.

And this is really, it's a throwback to the segment system

that we had before that the players had been clamoring for,

and we've really seen engagement improved

since we've brought this back.

- It's true, we presented it on a dev stream,

what I would like to say a little more properly

because we invited people early on in its process

for the change, the background was actually originally white

and people didn't like that,

and we found out pretty quickly so we were able to rapidly

iterate and then release something that is really

a throwback to that original linear map of progression

and all these things that kind of guide people

through all the planets.

- So the big lesson from this is

you're gonna make mistakes, don't be afraid to take it

in a completely different direction if you're not

feeling that the community is liking it.

And especially don't be afraid to go back to something

that was working so well previously.

And this is, again, this is a very difficult thing to do.

Because you're basically, you have to put yourself into

question a lot and kind of put your pride aside

and really focus on what the community

drives you to do.

So, speaking of the next thing, this is gonna be a very

exciting section I think.

- He passes it over to me, because this is where my non

UI artist art enters the presentation.

So, it's all on me, if you don't like that.

But, this is the fair free-to-play portion of the talk.

It's really a lesson only a handful of slides.

And I think sometimes fair free-to-play is a little bit

of a paradox, and oxymoron, and we get that 'cause we

actually made mistakes early on,

which I'm gonna show you.

This was very very early Warframe,

and that beautiful red arrow, it's not Dorian's, it's mine,

that is pointing to a gold shaped item.

Our community lovingly calls it a potato.

And what that represents in Warframe's gameplay

is you can purchase power.

You can use money to become more powerful

than your co-operative squad mate.

Because again, we're talking co-operative gameplay here.

And people hated that.

Not only did the people that wouldn't spend money hate it,

as you'd expect, the people that were buying it and

supporting us said "I don't like this, it's unfair.

I don't want to be more powerful than someone

I'm playing my mission with."

so what did we do?

Well, we allowed you to build it.

We put a system in that if you were in the game

you could learn how to acquire these items

if you're on at the right time.

And over time we've actually added more ways

to earn these items to give you a free path.

We've put up long duration events

in game for you to get them.

And that's been great, it's been a lesson for us to remember

that this is actually the most important thing of all

if you want free-to-play to really be taken seriously,

I think, and we've continued that.

That's a lesson we've added to one of the more

controversial places I suppose, which is the market.

This is where you enter Warframe, it's free,

you go to the market and ta-da,

you can buy things in Warframe.

But we iterated on that interface a lot.

And what we did quite relatively recently in the 5 years

is we actually added a build tab to that marketplace,

again that red arrow is pointing to it.

And it's showing a player that may be about to

make a purchase that they don't have to.

They can build this, they can read the crafting requirements

and come up with a plan to earn it,

as opposed to paying for it.

And a player that does that is a huge,

they're just wonderful for the community 'cause

they've learned something, they are now a source

of information for a player who's engaged in Warframe,

but maybe can't afford it.

They wanna play it for free because that's what they can do

and someone that knows how to do the free-to-play path

to things can teach other players that.

- And it's something that seems really counter intuitive,

especially in a place like the market.

It seems counterintuitive until you think back to the graph

that we showed you at the very start,

where engagement is the most important thing.

So, the fact that people are invested in the game.

Everything else is positive in the world

is gonna happen as a result of engagement.

So it's not really about selling things, you know, dirtily.

We want players to have a good time,

and everything good will come as a result of that.

And we take that very seriously.

- It's true, and we propose that the Warframe

user experience for a player is made up of

these two things.

That the immersive experience, of course,

someone who's casting their powers with their warframe,

they're seeing someone dressed in gold looking really cool

in the game, that's a pretty cool sci-fi experience.

But there's also the social experience, pardon me,

this is when someone knows how to build something

in Warframe, this is when someone knows that DE

four years ago said they were never gonna do something,

and they remember that.

And the community becomes involved in this sort of

alive product that is this game as a service of Warframe.

- So onto the next section.

We're gonna talk a little bit more about that.

Is leveraging the corporate of user experience.

And I'd love to before passing this onto Rebecca

to kind of preface this with this notion that we had

very early on that complexity is a death sentence.

It's not the case, not in what we found.

Yes, it depends on where you place that complexity,

it depends on where you put the learning curves.

But there are actually lots of positives that come from

integrating a bit of complexity into your game.

For us, for example, players conquering difficulty in

the right place begets a huge sense of ownership.

It begets a sense of accomplishment for the user.

And secondly, in actually in terms of players socializing

together there's a positive on two fronts.

First of all, there are the people who are helping others,

whether they are hanging out in the global chat,

whether they are curating our Wikia page.

Which is actually one of the biggest

Wikia pages for games at the moment.

And something we were actually very against at first,

but we realized that hey,

we give these players a sense of ownership,

we make them feel like they're really actively

commuting to the community,

and we're gonna see huge dividends from their engagement

and their enjoyment and especially

passing that joy onto others.

And that's the second part of it.

Is people who are being helped by these awesome

community members they feel like they've entered

a really warm and welcoming community.

And that's gonna make them

feel really good about themselves.

- It's true, and in the same way that they teach other

players things they teach us a lot too

about what are the strongest reasons

for someone to play Warframe, why do they stay,

why do they like it?

And there's one system in our game that is

an explicit social system,

and that is the clan system.

So this is a clan screenshot of the Raw Steel clan,

they're a very popular clan, they're a great group of people

and they participate in this clan system.

This is an area that you can kind of build,

a space tree fort, and really it's...

what we see is the sooner you're in a clan,

the better things are in Warframe for you.

You stay longer, you play longer, you engage more.

- Great, so to finish things off, replicating the magic.

So we're in a very fortunate position

where we are actually, we have a very exciting new title

right now called The Amazing Eternals.

And this is a squad based, free-to-play first person shooter

set in a, as you can see, a really charming

pulp art style.

And we don't necessary believe in formulizing,

in the sense that you know when you're dealing with

such a long lifespan, you wanna keep things different,

you wanna keep things having character, you want novelty.

But there are a couple things that we have repeated

from our lessons on Warframe.

And one of those is obviously

our openness with the community.

So we've actually had our first dev stream already,

but stuff like this where we'll essentially

go onto the forums and do developer workshops.

And what I'd like to precise with this

is that this is not a process workshop,

this is not showing the community hey,

we've put this together, we're gonna show you what we did,

how we did it, et cetera, no.

It's not also just a marketing thing.

Yes, that's a part of it,

we want players to get excited about what's coming next.

But what this really is you can't see under the fold

but there is open conversation happening under there,

and it's really that's the most important thing

to consider about that is that this is an invitation

to the players to co-create the product

that they will have ownership of in the future.

- Alright, so we do need to wrap things up here on stage,

but so we're quickly gonna wrap up sort of

three things that we think

are take aways from this presentation.

But first is frequency over perfection.

We really like to iterate our game a lot.

670 updates speaks to that.

The second one is you know, we like to create citizens,

not fans, we kind of don't call our players fans

around the office 'cause to us they really

have much more of a stake than that.

Our stakeholders are out community,

and the last thing of course is nothing is ever final.

Iteration is everything.

I don't think we can say content is final in our game.

- No, this presentation however is,

so thank you so much for joining us--

- I don't know if we have time for questions,

but thank you everyone.

(audience applause)

I think we have time, we can do questions?

Okay, yeah, so if anyone--

- [Woman] A couple questions, yeah.

- A couple questions, great, so if anyone has any I think

the mics have not moved so that's good,

'cause that means I can point and it's true.

- [Woman] So, I'd love to know if you've ever been

in a situation where you've designed a feature

or a mechanic that maybe worked well in terms of usability,

but the community feedback wasn't great.

Have you ever run into that, and how did you react?

- For usability in the sense that like it felt good to do,

it was cool in the game?

- [Woman] Yeah, it was simpler interactions or maybe

visually something was easier to process.

- I mean this isn't UI,

but I feel like PvE vs PvP is a great example of that.

You know, I think that our PvE feature set is

really fun to play and some people really enjoy it,

but the user experience of our game,

their expectations, their expectations of a PvE game.

So I think that would be my example.

- And one other thing we did was we the solar map,

going back to that, we actually put...

They have resources on them, and we put them in

a different area that made the screen more clear

and you actually had to hover to see what was there,

so that actually still creates a bit of controversy

in the community, they kind of want it back to

everything on the screen at once,

when we're trying to simplify, so there's... yeah.

- [Woman] Thanks.

- Thank you. Hi.

- [Man] So, going back to what you guys were saying

about the free-to-play model,

is that you mentioned that engagement allows

a better incentive to purchase, or not to purchase.

So, what do you think are the other baby steps

in terms of developing a free to play game

that allows more engagement,

other than what you just mentioned?

- That's a good question.

- We've experimented a lot.

I think for us, when a player plays Warframe

and they love it, they love their Warframe,

and we added a really robust cosmetic system into the game

about a year into development.

So we started with sort of just color palettes,

that you can change your color customization.

And people love that, and we realized oh my goodness,

they really want to customize the way they look.

Free-to-play does this quite frequently,

maybe we should take a shot at it

and then we added what now I think is just kind of

pretty crazy customization system in Warframe,

so just looking to your peers

for examples of what's done, what's fair,

because of course for us it's all about fairness

and we've gone as far as to add in game currency trading,

so what you pay for on the currency side of things

you can actually trade for a free player.

So everything truly can be earned in game

if you have the trade economy to support it.

- I think that might also add that make sure players

are having a good time and they have a reason

to enjoy coming back every day.

And as I mentioned before,

everything good comes from that fact.

And that's really, you gotta start there in my opinion.

Make sure the player's having a good time,

and you'll see the benefits of that in many ways.

- [Man] Okay, thanks for your opinion guys.

- [Dorian] Thank you.

- [Rebecca] Howdy.

- [Man] Hi, thanks for a really interesting talk.

I just had a question, when you were iterating on the

solar map I was wondering if you had

members of the community come in and try and use it

and if so what you learned from that process?

- We didn't have anyone come in from the community

for that segment.

- And that's where we failed, I think, to be honest.

Are you talking about the console one?

- The rings?

- Yeah and that's honestly where a lot of our failure

came from is that we didn't do our due diligence there

and we certainly paid the price.

- Like it worked, it was functional,

so you know it was just a flavor thing.

And then an ultimate thing that we had to completely change.

- [Man] Cool, I actually asked because I was actually

one of those players that joined when you launched on PS4

and I just had some feedback,

I found the text too difficult to read because

it was so small from sitting in front of a television.

And just going forward, it might be something to consider

is bringing people into the studio to play the game

prior to release, prior to updates,

just because you'll find a lot of those sort of things

that people might not comment on in the forums,

but definitely affect the player experience.

- We did start a private test cluster

very soon after that to never make that mistake again.

So while the tile solar map didn't get focus tested,

we now have something set up.

So we learned very dramatically

from that particular experience to try

and set something up for that so yeah,

if you wanna talk after I can give you details on that.

- [Man] Cool, thanks very much.

- [Dorian] Fantastic, thank you.

For more infomation >> Game UX Summit '17 | Dorian Stewart & Rebecca Ford Digital Extremes | Community-driven UX - Duration: 30:02.

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now group all the layers except "bg" layer

rename as "work"

now duplicate the group

merge the group

rename the layer as "final"

now duplicate the "final" layer

and rename it as "scale"

now drop this circle/ring shape in your document

you can find this in the "Download files" in the description

now get the selection of "circles" layer (ctrl + click on layer thumbnail) and turn off the layer

now select "scale" layer and add layer mask

now unlink the layer mask from the layer as shown

select layer thumbnail and apply free transform tool

scale

now turn on the circle layer

drop the opacity to 5%

now take a new layer above

rename it as "overlay"

fill it with 50% grey

add noise

add gaussian blur

blending mode "linear light"

now add new adjustment layer "gradient map"

color #070423 - white

adjust opacity

now press (ctrl + shift + alt + e)

blending mode "linear light"

filter - other - high pass

we are done

For more infomation >> Digital Art | Mirror Effect in Photoshop | Photoshop Tutorial | click3d - Duration: 4:15.

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[PREVIEW #2] The Devil Within - Digital Daggers - Duration: 1:57.

For more infomation >> [PREVIEW #2] The Devil Within - Digital Daggers - Duration: 1:57.

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Best Way to Sell Digital Products Using WordPress - Duration: 6:37.

For more infomation >> Best Way to Sell Digital Products Using WordPress - Duration: 6:37.

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Digital Media Minute: Remind - Duration: 1:45.

For more infomation >> Digital Media Minute: Remind - Duration: 1:45.

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What could the future of digital healthcare look like for a community nurse? - Duration: 1:07.

Hi, I'm Mary.

I'm a registered nurse working in the community.

Machine learning algorithms monitor all of my patients via readings from their wearable

devices and smart home.

Anything out of the norm and I'm immediately alerted and given a range of actions.

One of my elderly patients, Tom, had a fall yesterday.

His readings show he hasn't been moving around much so I'm going to see him.

He is in a lot of pain so I prescribe Paracetamol.

My AI assistant advises on the correct dose for Tom and the medication is produced by

3D printer and delivered to his door.

I also connect him to an online exercise programme.

I dictate my assessment of Tom, which is automatically loaded on to his care plan for everyone within

his team to see.

These automated systems mean I can closely monitor more people and prioritise the patients

I need to see in person.

For more infomation >> What could the future of digital healthcare look like for a community nurse? - Duration: 1:07.

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What could the future of digital healthcare look like for a consumer? - Duration: 1:12.

Kiaora, I'm Nikau and I've just been diagnosed with Type One Diabetes.

My doctor thinks this is a really big deal, but I'm not too worried cos I've got all

these cool technologies to help me out.

I've got a device in my arm that's always checking my blood sugar levels and giving

me insulin as I need it.

If the levels drop, my AI assistant Andy tells me he's adjusting the levels and reminds

me what to eat.

I can see all my readings in this sweet app on my smartphone, along with all my other

medical info.

It really helps me understand how I manage my diabetes and it's good to know my doctors

and nurses can see it too cos I live pretty far away from a hospital.

I can even check who's been looking at my info online.

Yesterday I had a virtual appointment with my specialist.

She said her AI assistant had been checking me out online and I'm doing real well so

far, but I need to stop smoking.

Its pretty hard to hide things from your doctor these days!

For more infomation >> What could the future of digital healthcare look like for a consumer? - Duration: 1:12.

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The New Digital Citizenship: Empower Proactive Digital Learners - Duration: 2:04.

As an educator, you want your students to be good digital citizens.

To be kind, safe and secure online.

You want learners to become positive agents of change

to use their technology-driven powers to help make the world a better place

The new digital citizenship takes learners beyond the protective, to the proactive

To be a well-rounded digital citizen, each learner must be...

A digital agent

a digital agent uses technology to solve social problems and models compassion and kindness

85% of millennials believe they can make their world a better place.

and more than 80% want to give back to their community.

An effective digital citizen must also be a digital interactor

A digital interactor communicates with empathy and authenticity

Digital interactors collaborate with one another online and rigorously vet online sources

In a recent study, 80% of students mistook sponsored content ads for legitimate news

highlighting the urgent need for media literacy education and critical thinking skills

finally, learners must be empowered to develop their digital self

to cultivate their digital self, students must actively manage their digital identity

and property, while respecting the digital privacy and rights of others

only 47% of teens feel confident that they are doing everything they can

to protect their identity online

these are the three spheres of the new digital citizenship

society needs proactive, empathetic, and responsible citizens

As educators, you are on the front lines of this important work.

But you're not alone.

We can help you get started with ISTE Standards for Students

visit iste.org/StandardsForStudents to learn more.

For more infomation >> The New Digital Citizenship: Empower Proactive Digital Learners - Duration: 2:04.

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Go!Animate Network Analog switching off Digital mode - Duration: 1:21.

The awful life of rosie and daisy,saturdays at 7 p.m.

...on Go!Animate Network

We interup this program to give you a special report from Peynapple,the announcer of Go!Animate Network

This special news is dtv switchover,we are now live to Go!Animate Network transmitter

There is Eric on 8th floor

Hey guys,i'm in the 8th floor of Go!Animate Network transmitter room,its about time to switch the analog into digital

If you are see this message,i'm about to switch the analog to digital,if you still have an analog,it will turn snow and says no signal,which means,the analog is gone forever

If you have digital,you will continue watching Go!Animate Network,if you have a satellite cable,there is no rescanning and no signal

So,the moment we've all been waiting for,goodbye to analog and hello digital,lets count,5 4 3 2 1,thank you for watching Go!Animate Network

Yay 100% Digital

Well,there you have it guys,the analog is gone forever,now,we will continue our regulary schedule programming