Thứ Sáu, 30 tháng 3, 2018

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What is it that made you choose the road uncertain?

Where doubters dare not tread.

The thing that keeps you up at night.

The seed of a vision.

It's in you.

It's instinct.

Where rational meets emotional.

Where head and heart meet grit and gut.

That feeling?

It's truth.

Let it speak.

It tells you where to go and the company to keep.

Not just shares, shared values...Seeing it like you do.

Your vision lifted up.

Respect, from the ground up.

Instinct.

The ones who can stand the ups and downs, not let you down.

The ones who aren't done when the deal is.

That's where perfection lives.

Trust that instinct and know…

ATB listens.

For more infomation >> Instinct | Corporate Financial Services | ATB :60 sec - Duration: 1:11.

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"Planning" :60 (Family Planning Services) - Duration: 1:01.

ANNCR: At Family Planning Services we're here for you

for things you're planning to do.

WOMAN1: We want to have a baby.

ANNCR: Or for things you weren't planning to do.

GUY: We're having a baby?!

ANNCR: For things you're planning to do later..

WOMAN 2: We're not ready for a baby yet . . .

ANNCR: And for things you plan to avoid entirely.

GUY 2: I'm here for an STD test.

ANNCR: Whether you're insured, uninsured, or on Medicaid,

Family Planning Services offers low cost or even free services, depending on your ability to pay.

You can get tests and treatment for STDs or HIV, preventative screenings,

counseling on how to have a healthy pregnancy or how to prevent pregnancy,

and other reproductive health services for both men and women.

You can see a more complete list of what we can do for you at Michigan.gov/familyplanning.

No matter what you're planning, Family Planning Services is here for you.

To find a clinic near you go to Michigan. gov/familyplanning

A Message from the Michigan Department of Health & Human Services

For more infomation >> "Planning" :60 (Family Planning Services) - Duration: 1:01.

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The Sit Down: UAB Disability Support Services - Duration: 6:42.

I'm Jessica and welcome to another episode of the sit down

I'm here with Molly.

My name is Molly clay I'm a sophomore psychology major

here at UAB.

Hi I'm Deja Stephens. I've been working at DSS for about three years.

So what exactly is DSS?

so Disability Support Services is the

liaison between students and they're like testing accommodations as well as

they're having good accommodations in the classroom so anything that can help

them be more comfortable or take better assessment so it take to have much more

DSS offers accommodations

students that have any disability ranging from a learning disability to

depression anxiety a physical disability really anything.

okay cool! In this kind of climate that

we're having right now we need mental health to be a priority. yes I totally agree.

So this is a needed service

so how can students sign up to get these services from you guys

Pretty much if they have a disability or they know their disability, they will

have documentation from a doctor and they would go online to our site which

is uab.edu/dss and they sign up for services that way and the

documentation and everything else will be put into the system and follow

through their process

so how does this provide education to students with

disabilities? How do they help them?

So what happens is after you

go through a process you sit down and talk to a few counselors where they'll

explain you the accommodations you can get for your disability and those

accommodations are considered classroom accommodations so for me I get like

extended time on tests and extended time on in class assignments

if they take a certain amount of time see I get a reduced destruction testing

environment I'm able to get books and alternative form and a peer note-taker

okay cool a lot of things to help students. I didn't even know about this

service and I just recently graduated so this is something new for me

do you feel

that with the support of DSS that students are excelling academically I

I do. I feel that students are much more comfortable with being able to come in

and use our facility to better take tests and to study, even just to come and

have somebody to talk with about how their accommodations are coming

What are the responsibilities of the students if they need assistance from DSS?

So how can they go about getting these services started?

the first step would be to fill an online application they can come into

the office and fill out that application or they can just fill it out at home and

the convenience of their couch.

They fill out the application then send in

documentation of the disability from either a doctor or a psychologist or

anything like that then after that they'll have two appointments the first

appointment is an intake appointment we'll sit down and talk about disability

how it affects them the classroom or anything like that and then the second

appointment will be an accommodations conference where our counselor will

explain to them how to use the accommodations and how to send out

accommodation letters to the professor. When I was in high school my high school

would not give me accommodations because I was a straight-a student and I felt

like it really wasn't up to them because while I was doing fine in school they

didn't know they didn't know if I was reaching my full potential because right

I have a disability and just because I'm doing well doesn't mean I don't need a

little a little bit of help to push me along and get get me to my highest

potential. So I think having DSS has helped me tremendously

because I realized that just because I have this disability doesn't mean my

education is gonna stop because I'm able to do it even if I do need a

little aid here. So switching gears tell me about

the inclusive affair okay the inclusivity fair is were all

different groups that by minority groups, the lakeshore foundation, the crisis

center different groups that help groups that aren't necessarily always included

or that they feel when I was included it will come out to the inclusivity fair

and just get information and get you more involved and come out and get to

know more about what's going on in the community that you don't know that you

could be a part of and help contribute to so it's really just fair where you

can go around different clubs and see how they're including people and see

different ways to include people in your clubs if you're having a hard time when

writing things like that yes oh I know uavs campus we're very diverse here why

do you think it's important to have the inclusivity fair because I think

including people is something that any university needs to do since we are so

diverse I think everyone needs to realize that UAB is home to them right

and they always have somewhere on campus to go and even if it's not the place

they think they have to go because everyone's going to love them for

whoever they are and what it whatever is going on in life okay who's gonna be at

the inclusivity ferret yes question kids come in right we actually have a lot of

clubs I don't know all of them off the top of my head I know counselling

services will be there disability advocacy Club will be there um the

autism barking of autism society I think will be there a lot of different clubs

not not only on campus but like community organizations as well

so let me you guys want to host this better well-being that most people when

they hear disabilities they automatically think is a negative

connotation but it's not we literally just are here to help make sure that

you're comfortable but the people that come inside Center don't aren't less or

should be considered as less there weren't white people they're gonna have

great careers and great jobs and so we have this fair to let everybody know

that you're all included you say it's the city fair right um so you know you

just talked about students they may feel uncomfortable this is a way to get them

you know excavated to school and get them in help they need

what would you set us through that they may feel apprehensive about coming to

the inclusivity fair you know why should they come what will they get out of it

well I was saying you should come out because for one you don't always know

what's out there and being able to come out and find out about what other groups

are out there you get involved and get engaged and if you didn't have a group

before you finally yeah so we've been talking about thankless they really care

when is it weird okay it's ever the third and living again to be in the hill

student bar Wendy okay gotcha so make sure you come out to this didn't come to

the English a big fan Thank You Daisy no problem

you

For more infomation >> The Sit Down: UAB Disability Support Services - Duration: 6:42.

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Build your next game powered by Visual Studio Team Services and Unity Teams cloud build - Duration: 28:47.

>> Right. Hey folks,

welcome to my session.

My name is Dmitry Lyalin.

I'm a Product Manager for Visual Studio Team Services.

And today, I'm going to talk to you about how to use

Visual Studio Team Services and

our Cloud-hosted build agents

to build your app in a Cloud.

We've also got Unity Team integration

that I want to show you as well which is really great.

So, I'm going to jump right

into it and get into the details.

So, first of all, what is Visual Studio Team Services?

A lot of people hear the word Visual Studio.

They assume this is a product that is focused on the IDE,

the Visual Studio product itself.

But actually, this is a cloud-hosted DevUp solution.

It has five major product areas

that I'm going to talk to you about today.

And we're going to demo only a few of them.

So, as a high level overview,

our product supports Agile Planning.

We have Kanban boards.

We have task management in the Cloud for you.

We have the ability to do

source control across Git & TFVC,

Git being the very popular one.

Industry standard implementation,

that will be part of my demo today.

We also have CI/CD pipelines that

enable you to do everything from

continuously integrate with your source code

as you're doing commits

all the way out for the release of your product to

a Cloud such as Azure or even AWS.

So, we've got great for an end to end

integration story there all

the way from planning through code.

We also have other capabilities.

We have things like package management.

We have things like load testing,

automated testing, unit testing,

lots of things that you can do.

We won't be able to cover all of that today.

Today, we're really going to be focused on

the build engine and Git source control.

So, let's go ahead and take a look at those things.

I closed at to say that as

a high level concept, VSTS is very open.

We have a marketplace. We inherently support

things like GiHub,Git itself, Docker.

We have great compatibility across all the platforms.

We have hosted build agents from Mac,

Linux, and Windows up in the Cloud.

And we're pretty freaking cheap,

we're basically free for people

that have teams that are five or less.

We have free built agents.

We have unlimited private Git repos, lots of great stuff.

So, that's the page and

visualstudio.com/vsts is where you can learn more.

But let's jump into the core of this presentation.

So today, I'm going to do three demos.

I'm going to, first of all, go through

the scenario of building

a Unity application up in a Cloud.

So with Unity, Unity

has their own service called Unity Teams.

And they have a built capability inside of that service.

And we will show you how to integrate

between our source control

and their service and

make it all work as a CI integration.

So, you'll be able to commit code in

VSTS and you'll go all the way out to their build

and automatically trigger a build in

their system allowing you to see if

everything is ready to be distributed.

We're going to do a second demo.

This demo is going to focus MonoGame.

MonoGame is something that we can

build inherently inside of our Cloud-hosted agents.

We have Windows agents for example.

They can build the Windows Native or

either VP app or even the Android app.

So, it works really well. And we can

do all of that without ever leaving VSTS.

So, I'll be able to demonstrate

this right in our product.

And then I'm going to end the demonstration by talking

about how you can do builds of your back-end services.

Doesn't matter if your service is

written .NET or Node or Python or Ruby.

That's really agnostic.

All the components will work.

You'll be able to plan against it.

You'll be able to store the source code for it.

You'll be able to trigger the builds for it.

And if you wanted to

do the release stuff we're not going to demo that.

I will also show as part of that experience the

pull request mechanism we have built in.

Because one of the things that we

find in real dev teams is

that you don't want people just checking

into master without having some review cycle.

So, we have a great interface for pull request,

other folks like GitHub have also

implemented interfaces on

pull request, but we have our own.

And it's forced by policy. That's really cool.

So, I'm going to demonstrate that towards the end.

So, let's go ahead and jump into the very first demo.

This is all the slides

I'm going to torture you with today.

So, the first demo, we're going to close iTunes.

We are definitely going to do that first.

That's what happens when you hook up your phone

to not die during the presentation.

All right. So, we're going to start off in VSTS itself.

So, let me put this up to full screen, and show you VSTS.

This is running in the Web browser.

So, we've got VSTS as a fully Cloud host solution.

You don't have to install anything.

I want to tell you how I got here, right?

I created my account. I've logged in.

I have all my code. Everything committed

and I set up a dashboard.

And that's what you're looking at here.

So, this is how most users of your team will

log in to take a look at what's going

on with the work assigned to them.

You can visualize the work on the dashboard.

You can see what's going on with the builds.

You can see how much work-based

and state you have assigned.

You can create arbitrary markdown sections

for putting like useful resources.

You can see other team members.

It's a fully customizable dashboard.

And I just want to show that as

an entry point because this

is a real way for you to set up

your team and get a sense of everything

that's going on inside of your repository,

inside of your build, inside of your releases.

Anything that's hosted within our product,

you can visualize on this dashboard

and even customize it yourself.

So, that's kind of a quick view.

And also, to show that this is interactive.

So, if I wanted to see something about a build,

the particular build that's exceeded or even worst,

failed, I can actually click on that and it's not static.

It'll actually take me to the field

build loaded up and I can see what went wrong there.

In this case, I know what went wrong.

So, I don't have to figure that out,

but I just wanted to show that dashboard

is quite a useful thing. All right.

So, let's talk about the abilities

within the Git's eco system we have built out.

Under "Code", you can see everything that is related to

all the repositories no matter

what type of repository they are that

are stored inside a VSTS, inside of your team.

So, this is limited to the scope of your team.

So, in my team, I have the following repositories,

I have a while in games

repository even if this is all just a fake demonstration.

So, that's where I keep my back-end service.

I have a Toy Nightmare which is a Unity sample game.

And I have Chomp which is a Mono sample game.

So, I have three different repos,

these have three different purposes.

And I will go ahead

and jump into the Toy Nightmare 1 right now.

So, Toy Nightmare is a Unity game

and its source code

is what you would expect for a Unity project.

You can basically visualize

it right here. You can go through it.

You can look at the assets.

You can go down to as a script UI and

we have visualization for things like

C Sharp with colors and everything.

So, you can really see your source code.

But you can even do things like view history.

So, you can see how we got here,

which commits caused that.

And if there was a definer,

you would even see a file compare view,

maybe I'll find a file later

to show you what that looks like.

I'm going to bring my UI back so I can head back.

So, that's really cool.

And you also have things like

search that's built right into our product.

So, let's say in this case,

we have a class called friends item render.

But lets say I was all the way back up here, right?

I'm like, I know the class

I am looking for, I need to find it.

We've built in things like,

I'm going to zoom in a little bit,

the code search that lets you filter based on

these different kind of classifiers

here and find what you need to do.

So, if I say ''Class.''

So, I'm going to do that right now. I'm going to say

''Class'' and put the class name, hit "Enter".

It's going to go ahead and find

everywhere where it can find that class.

And it's more than enough to actually find

a class and not a string with that name in it.

So, it's actually quite advanced

for anything that's built in C Sharp or .NET.

So, those are just some cool things that we

have inside of here for rendering the source code,

for viewing the source code,

for searching the source code.

But we also help you out with things like

the commits that are coming in and looking

at the branches that were used to get here.

So, if you look at the commits, we can see

the history of this project.

And if you're importing

the repository from GitHub or some other place,

it'll take your history with you.

So, it works just like you would expect Git to work.

And you have really rich ability

to go into any of the commands,

see which files are part of it,

and see who did it.

If I find one here's one with some differences, right?

So, you have a left right compare right

here, right in the Cloud.

So, it's really powerful UI for that.

And then under "Branches",

we have a list of

every branch both limited to like yours or all.

If you had more than one branch,

you would see all the branches here.

So again, very powerful Web UI that

allows you to explore this quite a bit.

Now, this is like a set of Unity game.

So, I'm going to go to Visual Studio right now.

And I'm going to open up, or actually,

I'm going to say I'm going to go to Unity,

because I want to go through

the way you would normally work.

So, here's my sample game.

Certainly didn't make it.

This is a sample from

the Unity side that we've

modified for a few things that we wanted to show.

Really Unity game, the one that we've

seen a million times if you ever looked at

the samples that Unity provides.

So, that's not really important.

What is important is showing you

some integration we have back up to our DevUp service.

So, I'm going to go ahead and open the source code.

And I'm going to make a change to this.

So, let's give it a second here.

It's going to log the settings.

And just like you would expect, Visual Studio starts,

figures out which files to load,

which projects that are connected to Unity game.

All right. So, there they are.

And what I'm going to do is I'm

going to change one of the files.

So, it doesn't matter which one, right?

So, let's pick one random one here.

And I'm really not going to make a big change.

Not a big change, right?

I'm not here to show you game programming,

just the back and

nature of it for us from the DevOps perspective.

So, I've made that change and

I'm going to show you use command line.

Let's do that to commit to change out.

So, I'm going to my Git command prompt.

I'm going to go to Toy Nightmare,

I'm going to do a Git status.

All right, a second,

make sure that I'm committing to the right place.

Yeah. Let's use the UI. All right.

So, I'm going to use the UI to just

do the command same thing.

No real difference here. So, I'm not put a great comment.

It saved the Commit. And I'm

going to sink that change up to the repo.

All right. That should be done any

second, write all the changes that committed.

So now, let's go back to VSTS

and take a look at that commit.

So, I'm going to go to my list of commits.

And as you can see, just now,

there was a commit but with a really terrible comment.

And you can see exactly what was changed.

But here's the cool thing, we've integrated this one.

By integrated, I use that word very lightly.

We basically connected it to Unity team build.

So, Unity has their own product,

it has nothing to do with Microsoft.

We didn't build it, we didn't enable anything special but

they themselves have enabled this experience to happen.

I'm just demonstrating how we configure to do so.

So, I'm going to open up in Unity, Teams, the project,

then I'm going to go straight to "Builds" because it's

the only thing I use

in there. I'm going to go to "Configure".

And I'm going to show you that I've configured

it to be watching my Repo in VSTS.

So, over an SSH key that I've

configured inside of VSTS which is really easy to do.

Well documented. I've configured it out to

my Repo and I've sold it to build 64-bit,

and 32-bit versions of this game.

And Unity can certainly do that.

So, it has in here,

if I open up "show basic",

I'll zoom in over here a little bit.

So, it has this auto build option and it's basically

watching for any changes inside of the source folder,

where you'd expect it

to look and just build out the game.

Now this can take up to seven minutes to trigger.

When I was practicing right before,

it actually triggered right away,

which I found really funny because it never does that,

but here it is it has triggered before plenty of times.

It really is building the game,

you can download and run it.

So, you can have a true CI integration between

the planning and the source code management

that you're doing inside of VSTS,

and it will flow very nicely into

the build agent that Unity has provided.

Unfortunately, the Unity engine

is going to cost you some money.

They require you to pay.

We are pretty much free for this scenario.

As one user, I don't have to pay for the VSTS up to five.

It is free for everybody.

So, that's simple. All right.

So that's kind of a quick demonstration of

how we've configured it all to work,

and I'll come back here later if I don't

forget and show you this thing,

really the trigger based on our commit,

of this really really non-important change,

and hopefully it won't break anything.

All right.

So, that was demo number one,

let's go to demo number two.

So number two, for this demo,

we're going to go back to MonoGames. We have a MonoGame.

Let me actually show you the MonoGame real quick.

Just to show you, that is a real sample.

Again, not a real game but a real enough sample.

So, this is a project that buddy of mine

created a while back, another Microsoft employee.

The game is called -. It's a Monster game.

It's called "Chomp" it has a couple of names to it.

But basically, it's a simple MonoGame.

It has a shared project, which has a bunch of code.

And then, it can be built out

to Windows Universal and Android.

And all of this is

buildable inside of our hosted build agents.

So in this case, we don't need the Unity Build Cloud,

because MonoGames, is all on .NET, and Xamarin,

and we can build all of that inside of VSTS.

So, I'm going to go ahead and

show you that inside of VSTS now.

I'm going to go in here.

And again, this dropdown,

on the top left, lets me switch Repos anytime I want.

So, I'm going to go ahead and switch to the Chomp repo,

and show you that we have again lots of history,

lots of code, that's where we checked in.

And specifically, we have a build,

defined inside of VSTS that's going to

trigger if I commit any changes to this Repo.

So, I'm going to go to build definitions,

and inside of the build definitions,

I basically use the out-of-the-box template.

So VSTS, let me explain this a little bit.

It's a task-based build system.

So you can come in here and you can

basically hit "New" and you have pre-selected templates,

and you can use those to get started.

I'll show you the one that actually works

from MonoGame almost out-of-the-box,

but you can also completely customize it and

I'll explain exactly how much in a second here.

So, let's hit "New" just to

demonstrate how much power this thing has.

It supports out-of-the-box, not

only our source control but also a GitHub,

GitHub Enterprise, Subversion, Bitbucket,

and even any externally hosted address,

something that you can hit over the

Internet and get Repo.

In this case, let's say I wanted to use ours,

I can select the repository that I'm targeting.

I'm not actually going to save this but

I'm going to demonstrate a few things through

this quick example just

to show you this experience of templates.

So, because MonoGame is

basically a .NET desktop application

as a starting point at least,

that's the way to think about it.

I use that when I was building my build definition.

And it almost perfectly configured it for that scenario.

So, this is what I mean by task-based system.

On the left here by default,

because I chose a template,

there's a bunch of tasks. And the tasks are movable.

You can literally drag them around.

You can go ahead and click on any one of them

and there's all sorts of

settings that you can change to them.

You can build your own tasks.

You can even build them and

publish them to the marketplace.

We have a lot of tasks that

we've built into the product ourselves.

So, we have things like everything, from .NET Core tasks,

all the way to uploading to FTP,

Google Play capability integration,

we have installed SSH Keys.

You can run Jenkins queries. There's so much here.

I mean, I literally don't know everything that's in here.

There's literally so many things that are available.

And on top of that, we have a marketplace.

So, the marketplace's where

our partners can publish anything they want.

In fact, either of us publishes

a first class extension for our product.

It's something they maintain.

I know Google's working in theirs as well.

And we fully support Azure out of the box.

So, you're not limited to which

Cloud you want to use with our system.

You are limited to what you want to build,

but our build system is really flexible.

We use VSTS to

build everything inside of Microsoft pretty much.

So, you have things like Minecraft for example, right?

They build on top of this thing,

just one example of some that they use are Build Engines.

And the way that we have it configured is that you

have the ability to set up

a trigger for continuous integration,

and that's how we're able

to commit a build which I'm going to do

in a second here based on each changes that are

happening to the Chomp game.

So, I'm going to go back to VS for a second here.

I'm going to go back to this Monster game.

Again, I'm going to make a really insignificant change

just to demonstrate the CI nature of it.

So, we're going to remove one letter here, nothing crazy.

And we're going to push these

changes after committing them.

So, we're going to go to changes real quick.

Small change.

I'm breaking all the rules of

proper source code management here but it's okay.

And I'm going to push these changes up.

All right, changes have gone up,

and if I did not mess anything up,

that should trigger our builds.

So, we're going to go to Builds.

Yes, I'm going to leave, because this was

just a demonstration, I don't care to save that.

And there you go.

It's actually working, it's in progress.

So, my MonoGame native build is in progress,

and I can click right here to

see what's exactly happening in there.

So, I'm going to do that and show you

the rich nature of the information that we expose to you.

Kind of again, I forget if I said this or not,

but we have Windows,

Linux, and Mac agents in the Cloud.

In this case, I'm choosing the Windows one.

You can also take an agent that

we have and install it on Linux,

install it on Mac, install on Windows,

in your Cloud, in Azure,

in [inaudible] on the machine under your desk as

long as this service can over the internet hit it,

we'll be able to trigger Builds on it.

We have teams at Microsoft that

have certain equipment that they purchased.

So, they use it for their Builds

and they trigger it from the Cloud.

And then on top of that,

they usually use some of our Cloud hosted agents as well.

This gives you

really rich information on what's happening.

And this Build takes a bit to finish.

So, I'm not going to wait for it to complete but what

I do want to show is a completed build.

So, I'm going to go back to Builds,

and I'm going to go back through the history.

So, I'm going to use this theory here to click

on the previous one that was completed for it.

And I'm going to find "artifacts" button.

Bare with me one second here.

So, I was playing with these builds earlier

and there's a good chance I broke something.

Yeah, this build, does not create artifacts.

Let me find one that did.

It wouldn't be a real demo if

I didn't have some kind of issue. That's fine.

The best time I ever had was at one conference

when the engine failed to my Internet demo,

that was really the best.

After that, nothing really scares you anymore.

Geez. I wonder why it's not here. All right.

Well, I was showing this to myself earlier but,

of course, when I want to show it

to people, it's not working.

So, basically, there's an artifact button that appears.

I must have broken the build

somehow because I was messing with it,

but the artifact folders will let you download

everything that we've built up in the

cloud as a zip file.

Or, again, as part of those built tasks,

you can configure it to upload it somewhere.

Put it in a [inaudible] share .

You can send it up to Google Play Store.

You can actually submit

the build if that's what you want to do.

Of course, some of those things aren't

necessarily recommended best practices but

this is a very very flexible build engine

that lets you do whatever you need to do.

Sorry, I failed you in the last demo there but trust me,

it does work and I'm

sure am going to kick myself when I figure

out what happened to that. All right.

So, for the next demo,

our third and last demo that we're going to show today.

So, this demo is going to be all about the backend.

So, let me switch gears a little bit

and go into the VSCode.

This is a sample node app

that I've basically decided to demonstrate and,

you know, you don't build node but you

can run a bunch of stuff against node

to make sure that you know package is ready to

be deployed somewhere and you can package it up.

So to that end, let me me show you how that's

configured inside of the Cloud.

I'm going to go back here to my

"Builds" and I am click on the "Game service" one.

So, I can click right

here in the dots and I can say "Edit".

And now let me show you all the steps

that I have implemented inside of there.

So, what this does is it does the unit install but then

it runs the unit test that

the sample already has built into it.

Then it installs the Azure functions pack.

I didn't build the sample so I'm not sure why

you did that but it's probably a really good reason.

Then it runs a security check.

By running the Run Security Check Command, again,

these are all the various extensions

against the person added on top of the baseline.

Node package, I'm not a node developer but I

can show you that you can really

customize this to be what you need to be.

And, at the end of it, it creates

an artifact that's ready to go.

You can configure it with

our Release Monogement System as well

that will push it into the Cloud of your choice.

Again, you can push Azure,

you can push to AWS,

you can push it an FTP server,

whatever you would like to do and it all just works.

Maybe I can actually show what I wanted to show

earlier through here so I'm

going to, why not just give it

a shot because I'm just

feeling silly that that didn't work earlier.

Click on one of these builds that completed.

Yes, there it is. So that's what I was missing earlier.

I'm going to zoom in a little bit just to show you.

When a build is successful and

when you're not mean, you don't break your build.

You get an "Artifacts" button here and

this "Artifacts" button, if I click on it,

lets you download or

explore so I'm going to hit "Explore" and

show you that it created

a zip file just like we intended.

I've downloaded the zip file. I've looked at it before.

It takes a minute or two so it's pretty

big because of all the little packages and such but

really this thing does work

and it gives you great traceability

that the beautiful thing about the fact that

this product is a sweet of ours,

is you can use it however you want.

You can choose just to use Built

let's say or Source Control,

but if you use the agile planning

and you plan your work against the code you commit,

then you take the committed code and do the build.

You can see all the way through

and you have full traceability.

You can click on a "Work Item" and

see the builds that had

triggered the commits were associated,

makes tracking work on

a team of any size just really much, much easier.

That's how we actually work.

Microsoft uses this to build Windows.

Microsoft uses to build

all the games that we've built out of our studios.

We've built XBOX with this.

We've build our hardware with it. It's a planning tool.

It's a storage tools, builds,

releases as Wikis, and has tests, lots of capabilities.

I want to show you one particular thing

as kind of the last big demo,

which is pull request experience that we have inside.

I'm going to go and make a change inside of this VSCode.

Again, there's the changes I'm making are silly.

As you can see, I changed

this line like 10 times getting ready.

So, really fixed comment.

There you go. I've done that.

And the VSCode does what the VSCode can do.

It the text detects the change.

I'm going to go ahead and

commit "Another change (sorry)."

I shouldn't be committing every five minutes here.

So, then I'm going to go ahead and

say that I would like to sync

this up but this thing

won't let me sync to master

so let's go to a command line.

All right. What I did here,

I'm going to zoom in to show you is that I've

created a local branch.

So, when I did a commit instead of the VSCode.

That is great user of

the VSCode so it was probably my fault.

It didn't realize that I wanted to commit

here and I have a policy against Master.

I don't allow commits to Master.

So this is how Microsoft actually builds our software.

I'm going to demonstrate that flow.

I have a new branch, in this case,

over command line I was able to

commit code to that new branch.

So I'm going to go into the VSTS and

show you what that looks like now inside.

I'm going to click on "Code".

I'm going to select the correct repository.

Again, you have unlimited repos you

can create in here so I'm going to

select this repo and I'm going to go to my commits.

Sorry. My pushes, branches. There you go.

So, under my "Branches",

I have this branch and

it shows that there was a commit to it

and it shows that there's

a new pull request available for this commit.

Now, the reason why I have it set up this

way is to protect my master branch.

I want people to review the code that's coming in.

I'm going to show you how I prevented

my code from going to master.

I messed up the first part there.

I'm going to go to "Branch Policies".

Branch policies is created out of necessity.

We've had to create a bunch of stuff

inside of the VSTS to scale to the windows team, really.

They're the ones that drove a lot of

these capabilities and we've

put this into a real product

because again, we build on the real product.

We don't have a build system behind the scenes,

as one system and then you guys get

some other product from us. This is the real thing.

They have all sorts of really challenging situations

because of the 4,000 developers they

have working on the same source code,

but we don't have as many challenges

so I've just made one reviewer.

And I've even cheated, I have allowed

myself to be the reviewer

so I required one reviewer to

approve it before it goes to master.

I'm going to go ahead and actually go for

that flow and show your pull request experience.

I'm going to create a "New Pull Request".

In the real world this will be going to some other people

but in my situation its just going to me.

Right away its using whatever I committed

to get as my comments as the thing.

If I wanted to associate it

right now with one of the work items they have,

like let's say this was the one.

It's not the one but let's say it was,

this is where the trackability starts to come in.

I can do that here and make sure that

there's a track back to the work that was assigned to me.

So, I'm going to go ahead and create the pull request.

Not that the pull request been created.

I can, unfortunately from

my company here at my fake company,

I can start review it which is yes, I can do that.

I can go in and they can take

a look at what the changes were.

I can actually go back and click here

and see what the work item was.

So, there's a lot of linking back and forth.

If this was the real work item,

I would be able to go back in and make

sure that I understand what was the work that was

expected before I did the pull request verification.

Again, here, I can see

the files that were changed so I can say, "Okay.

That looks good to me." I can

come in here and actually add a comment.

I can do things

like reference work items inside the comments.

Let's say I looked in here and

something wasn't right and I'm like, "You're forgetting.

There was another task assigned.

You didn't complete it. You should have

committed as part of the set."

So, I could have done that here or I could do at

other people and basically

get an email to be fired off to them and say,

"Hey, I don't think this looks right.

Could you double check the code?

Does that look right to you?" So that's very powerful.

I can just add my comments

into this and it's all saved so,

like a year from now you can come

back and see why this pull request was

approved and let's a security bug in production.

Not that that ever happens but at least you'll be

able to see what happened historically.

I'm going to say that I not only feel great about this,

I actually went to auto complete the approval process.

I want the changes to be committed up to master.

So, I'm going to hit "Set Auto Complete".

I'm going to say,

"Delete the README fix branch inside of the VSTS."

It's still available on my machine, right?

But, in the VSTS, because we're merging from there.

If the merger succeeds,

it's going to kill it, clean it up.

And I'm going to say, "All right so I feel great.

Auto Complete has been configured

and I'm going to approve it myself,

which is again something you shouldn't be doing.

But once I approve it myself,

there you go. The changes have been committed.

So, if we go back to builds,

we will now have a build running for

the service and it's running

only because we went through that process.

As part of this demo, I've shown you a lot of stuff but

one thing I promised to show you at the end was this.

There you go.

I sat there with a stopwatch

so anywhere between 8-12 minutes.

If you get really lucky it's like immediate because

you're somewhere in that window of them waiting to check.

Basically, this is where

the Unity Cloud Build picked up the changes that

I made in the VSTS to make it

repo and it's now building inside of it.

So, between the Unity Cloud and our Cloud,

you can build Mono, you can build Unity.

In our Cloud, you can build C++,

you can build Android applications.

Again, we have Mac Linux and

Windows-hosted agents. You can have your own agents.

You can configure it against other

people's agents like I did here.

You really can do CI against your source code.

Any problem you have

can be solved pretty much with this product,

to this refill and if we're missing something,

we're here to make it better so do let us know.

Trust me, the Minecraft Team

is one team that I'm talking to actively because they

have some suggestions and we need

to help them out there so we will make

this product better even for our game studios

being part of this product and making a solution.

Thank you very much. If anybody has any questions,

I'm available. Thank you.

For more infomation >> Build your next game powered by Visual Studio Team Services and Unity Teams cloud build - Duration: 28:47.

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Good Friday Services, Passover Celebrations Begin Friday - Duration: 0:33.

For more infomation >> Good Friday Services, Passover Celebrations Begin Friday - Duration: 0:33.

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Instinct | Corporate Financial Services | ATB - Anthem - Duration: 1:58.

What is it that made you choose the road uncertain

Where doubters dare not tread

The thing that keeps you up at night.

The seed of a vision.

It's in you.

It's instinct.

Where rational meets emotional.

Where head and heart meet grit and gut.

You already knew what you needed, before you took your life's work to make your life work.

Instinct.

It's hustle, with a few grays.

Drive, with some new plays.

Knowing where you need to go is one thing,

knowing who can take you further,

well that's the million dollar question.

Do they understand your impact on lives across this land?

That your business has a hand in shaping this place we call home?

It's big business, with heart.

And big risks, too.

That feeling. It's truth. Let it speak.

It tells you where to go, the company to keep.

Not just shares, shared values...seeing it like you do.

Your vision, lifted up. Respect, from the ground up.

Instinct.

The ones who can stand the ups and downs and not let you down.

The ones who aren't done when the deal is.

That's where perfection lives.

Trust that instinct and know…

ATB listens.

For more infomation >> Instinct | Corporate Financial Services | ATB - Anthem - Duration: 1:58.

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Snapshot: Financial Services - Duration: 1:28.

It's has never been a more exciting time to

be a communicator in the Financial Services industry.

Every single company is deploying technology to make their systems faster,

to make them smarter, to make them

more efficient and to make them more profitable.

Exciting new technologies like blockchain, AI, robo advising, chat bots,

we wanted to understand with this year's financial services sector

cut of Trust, where is that new digital frontier,

how far can technology take us before that human

interaction really has to come in and close the deal.

What the customer is expecting, is to have an experience

with their Financial Services retail provider,

just like they have with all of their other retail providers.

So our overarching finding was the most underleveraged

resource in the Financial Services sector is the human resource.

We want to hear human values,

we trust our employer and we want our Financial Services

employees to become a stronger voice for the sector.

But at Edelman, we are able to tackle those problems

because we have, in addition to the journalists,

and the lawyers and the businesspeople,

we have the data scientists and the creatives and the people from the

advertising world, so that everything that we do brings a 360 degree look

at solving communications problems and breaking through the clutter.

For more infomation >> Snapshot: Financial Services - Duration: 1:28.

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Savitarnos portalas „Card E services" - Duration: 1:20.

For more infomation >> Savitarnos portalas „Card E services" - Duration: 1:20.

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Human Services - Duration: 2:43.

As a social worker in the emergency department, there is not a normal day.

You have no idea what is going to walk through that door.

You have no idea if your shift is going to end on time or if you're going to be, you

know, staying super late.

But knowing that you don't know what you're going to get into or what challenges present

to you is really rewarding.

My name is Emily Cook, and I am an Emergency Department Social Worker at Augusta Health

Hospital.

I went to a very rural, small high school, and I studied more Family Consumer Science

classes, and they really molded me into the person I am today and my role here.

The Family Consumer Science classes gave me relationship building skills.

They really showed me what a professional looks like.

They gave me the opportunity to meet with professionals and to have those one on one

interactions with them so I could see kind of what the real world looks like.

After high school, I enrolled in Bridgewater College which is a small college in Bridgewater,

VA.

My advisor in high school really gave me that push to want to be a family consumer science

teacher.

I chose that maybe I should look into social work, working with different populations.

It was the best experience I could have ever had.

I gained friendships.

I gained experiences through internships that really drove home that social work is want

I wanted to do.

I wanted to reach out to different populations.

I just wanted to be involved in the community where I was living.

Having that ability to problem solve and being able to look at, you know, what are all my

options, what resources do I have in my bag to be able to, you know, put towards this

problem to the benefit of the patient or the situation that's happening.

So just using your critical thinking skills essentially, you know, what I developed from

high school to know is just super important.

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